crazyjoe98 Level 1 of the Dungeon (0, 0, D:1) a +0 club (8, 6, D:1) a ball python corpse (skeletalised by now) (17, 5, D:1) a +0 dagger a kobold corpse (skeletalised by now) (20, 2, D:1) a parchment of Magic Dart (27, 14, D:1) a +0 club (31, 15, D:1) a +0 spear (35, 1, D:1) a +0 club (35, 12, D:1) a hobgoblin corpse (skeletalised by now) (35, 28, D:1) a rat skeleton (36, 22, D:1) a +0 club (37, 4, D:1) a bat corpse (skeletalised by now) (41, 14, D:1) a +0 ring mail (46, 29, D:1) a ball python skeleton (54, 3, D:1) a +0 dagger a kobold corpse (skeletalised by now) (58, 28, D:1) a bat skeleton (64, 24, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (18, 35, D:2) a +0 short sword 3 stones a kobold skeleton (26, 25, D:2) a hobgoblin skeleton (28, 15, D:2) a ball python corpse (skeletalised by now) (33, 26, D:2) a +0 leather armour (35, 3, D:2) the +0 pair of gloves "Regh" {rF- rN+++ Int+2 Dex+3} rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (39, 10, D:2) a +0 dagger a kobold skeleton (43, 21, D:2) an adder corpse (skeletalised by now) (45, 9, D:2) a hobgoblin corpse (skeletalised by now) (52, 38, D:2) a bat corpse (skeletalised by now) (55, 22, D:2) a frilled lizard corpse (skeletalised by now) (56, 26, D:2) a quokka corpse (skeletalised by now) (58, 4, D:2) a +3 leather armour Level 3 of the Dungeon (0, 0, D:3) a dart slug corpse (10, 18, D:3) a bombardier beetle corpse (10, 22, D:3) a +0 chain mail (15, 14, D:3) a potion of curing