Dungeon Crawl Stone Soup version 0.34-a0-2022-g831a5dbace (webtiles) character file. Game seed: 15622620449206522317 30 crazyjoe98 the Conjurer (level 3, 21/21 HPs) Began as an Octopode Conjurer on Jan 16, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:15 (1181 turns). crazyjoe98 the Conjurer (Octopode Conjurer) Turns: 1181, Time: 00:01:16 Health: 21/21 AC: 1 Str: 6 XL: 3 Next: 18% Magic: 2/6 EV: 12 Int: 22 God: Gold: 73 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 73 gold pieces. Inventory: Hand Weapons b - a +4 dagger Armour a - a +0 pair of gloves Scrolls c - a scroll of identify {unknown} e - a scroll of fear {unknown} Potions g - a potion of magic d - a potion of haste {unknown} f - a potion of enlightenment {unknown} j - a potion of moonshine {unknown} Skills: + Level 2.4 Dodging + Level 3.4 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 42% 2d6 3% 2 Shock Conj/Air 48% 1d6 5% 1 Launch Clockwork Bee Frge 2% N/A 36% 3 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You encounter an endoplasm. The endoplasm quivers. There is an open door here. An endoplasm is nearby! The magic dart hits the endoplasm. The endoplasm is almost dead. The magic dart hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) f - a sedimented sapphire potion j - a yellow potion Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. There is a stone staircase leading down here. You climb downwards. Found a stone staircase leading up. There is a stone staircase leading up here. Found a pair of gloves. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter an adder. An adder is nearby! The magic dart hits the adder. The adder is lightly wounded. The adder hisses angrily. The magic dart hits the adder. The adder is moderately wounded. The adder barely misses you. The magic dart hits the adder but does no damage. The adder is moderately wounded. The adder closely misses you. The magic dart hits the adder. The adder is heavily wounded. The adder barely misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ... ... .... [... ..... # $.... ......#. #..... ........####...... #................. .....###S@.##..... ..#.#............<. ........##......... ....#.............. .#................. ................... ....######......... .....######..##### ..........<...# You could see an adder. Vanquished Creatures A gnoll (D:1) 4 endoplasms (D:1) 2 hobgoblins (D:1) 4 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) 2 goblins (D:1) 4 kobolds (D:1) 3 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | crazyjoe98 the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 173 | D:1 | Found a faded altar of an unknown god. 250 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 684 | D:1 | Reached XP level 3. HP: 20/21 MP: 3/6 1181 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_basic, hellmonk_ecumenical_altar_leap_of_faith, nicolae_kite_square_tiling_tiny, minmay_3d_cube D:2: layout_rooms, serial_curves, eino_curves_04, eino_curves_03 Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.4 Dodging | | 2.4 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total ---------------------------++------- Attack: Normal || 9 Melee: Unarmed || 9 Constrict || 2 Tentacles || 2 Cast: Magic Dart || 39 Armour: None || 6 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1181 | 1147 | 34 | 0 | 1042 | 2 | 590.5 | Dungeon | 1181 | 1147 | 34 | 0 | 1042 | 2 | 590.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1165 daAuts D:2: 16 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+