da312102 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) a +1 sling the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) the +3 halberd of Truncation {freeze, rC+ SInv Stlth+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It protects you from cold. SInv: It lets you see invisible. Stlth: It makes you more stealthy. (49, 37, D) a +2 falchion of protection (49, 41, D) a +0 club a naga skeleton (49, 43, D) a +0 spear a +0 robe (50, 13, D) a +4 giant club (unseen) (50, 25, D) a +0 vampiric great sword (50, 37, D) a staff of cold (50, 41, D) a guardian serpent skeleton a ball python skeleton (51, 13, D) a +0 mace of holy wrath (unseen) (51, 19, D) a +0 morningstar (51, 24, D) a staff of earth (51, 31, D) a black mamba corpse (51, 32, D) a +0 flail a +0 robe a naga corpse (51, 37, D) a +0 leather armour of fire resistance (51, 41, D) a +0 club a +0 robe (51, 42, D) a +0 hand axe a +0 robe a naga skeleton (51, 43, D) a +0 halberd a +0 robe a naga corpse (skeletalised by now) (52, 13, D) a phantom mirror (52, 21, D) a +3 great sword of draining (still there?) a +0 plate armour (still there?) (52, 24, D) the +10 plate armour "Woryamev" {rElec rPois Dex+4} Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. rPois: It protects you from poison. (52, 30, D) a +0 halberd (52, 31, D) a ball python corpse an anaconda corpse (52, 36, D) a +6 shortbow of freezing (53, 13, D) Ozocubu's Autobiography (53, 25, D) the +2 dagger "Ysseyngeeb" {freeze, *Corrode rF+ Int+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+2). rF: It protects you from fire. *Corrode: It may corrode you when you take damage. (53, 30, D) the +9 broad axe of the Freezing Scorpion {holy, Str+6} It has been blessed by the Shining One to cause great damage to the undead and demons. Str: It affects your strength (+6). a +0 robe (53, 31, D) a +0 club a +0 robe a naga corpse (53, 32, D) a +0 club a +0 robe (54, 13, D) a book of Rime (54, 24, D) a +0 scimitar (54, 25, D) a +4 ring of slaying a ring of resist corrosion a +6 ring of strength the +7 flail of Emacsar {freeze, Drain Str+5 Dex+2 Stlth+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+5). Dex: It affects your dexterity (+2). Drain: It drains your maximum health when unequipped. Stlth: It makes you more stealthy. an amulet of guardian spirit a ring of protection from fire a ring of willpower a +6 ring of dexterity a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight 7 scrolls of fog 4 scrolls of amnesia 2 potions of brilliance (54, 36, D) a +0 antimagic morningstar (55, 13, D) a box of beasts (55, 24, D) a +2 falchion of holy wrath (58, 41, D) a +0 trident (59, 36, D) the +1 hand axe of Wac Saat {pain, rF+ Str-4 Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (-4). Int: It affects your intelligence (+2). rF: It protects you from fire. (59, 37, D) the +9 dagger "Qozir" {antimagic, rCorr Str+2 Int-2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+2). Int: It affects your intelligence (-2). rCorr: It protects you from acid and corrosion. (59, 41, D) a +0 trident (59, 42, D) a +0 trident a scroll of brand weapon (60, 37, D) the +9 falchion of Descent {distort, rF- Will++} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. rF: It makes you vulnerable to fire. Will: It greatly increases your willpower. (60, 43, D) a +0 rapier a +0 robe (61, 0, D) a staff of air (61, 1, D) a +0 trident 2 boomerangs (61, 3, D) a +0 trident (61, 8, D) a +1 leather armour of fire resistance (61, 26, D) a staff of cold (61, 36, D) a +2 ring mail of fire resistance (61, 37, D) a +3 leather armour of fire resistance (61, 42, D) a +0 spear 2 javelins a +0 leather armour (62, 0, D) the +5 steam dragon scales "Ysajeym" {Harm rN+ Str-4} Str: It affects your strength (-4). rN: It protects you from negative energy. Harm: It increases damage dealt and taken. (62, 1, D) the +5 lajatang "Offuof" {elec, Int+4} It occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+4). (62, 2, D) a +0 trident of venom (62, 16, D) the +8 chain mail "Vezimer" {Regen+ Dex+3} Dex: It affects your dexterity (+3). Regen: It increases your rate of health regeneration. (62, 17, D) the +8 war axe of the Bequeathed God {flame, Str+2} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+2). (62, 26, D) a staff of conjuration (62, 43, D) a throwing net (63, 1, D) a +0 trident (63, 27, D) a +0 buckler of positive energy (63, 36, D) a +0 helmet of intelligence (63, 37, D) a +2 leather armour of fire resistance (64, 26, D) a +1 antimagic spear (64, 27, D) the +8 battleaxe "Giantbane" {venom, rElec Will+} It poisons the flesh of those it strikes. rElec: It insulates you from electricity. Will: It increases your willpower. (65, 26, D) the +1 steam dragon scales "Wedudas" {Rampage Will+} Rampage: It bestows one free step when moving towards enemies. Will: It increases your willpower. (67, 1, D) a +0 flail (68, 1, D) a +0 short sword (69, 0, D) a +2 buckler of protection (69, 1, D) a +0 club (69, 41, D) a +0 dagger of speed a +0 scale mail of cold resistance (70, 9, D) a +1 troll leather armour (unseen) (70, 10, D) a +0 club a +0 robe a +4 quarterstaff of chaos a +0 cloak (70, 36, D) a +1 sling of flaming (70, 37, D) a +0 vorpal spear (70, 39, D) a +0 hand axe of freezing (unseen) (70, 40, D) a +0 dagger a +0 robe (70, 41, D) a +0 battleaxe a +0 plate armour (71, 8, D) a +2 robe (71, 10, D) a +0 dagger a +0 robe (71, 11, D) a +3 scythe of venom a +0 robe (71, 16, D) a +4 vorpal sling (71, 36, D) a +5 lajatang of speed (71, 39, D) a +1 dagger of protection (unseen) (71, 41, D) a +0 dagger a +0 robe (72, 8, D) a +4 shortbow of freezing (unseen) (72, 16, D) a Trismegistus Codex (72, 26, D) the +10 hand axe of Exquisite Death {freeze, rC+ Int+3 Dex+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+4). rC: It protects you from cold. (72, 27, D) a +3 mace of holy wrath (72, 36, D) a +0 flail a +0 scale mail a +1 short sword of venom (72, 37, D) a +0 dagger a +0 robe a +2 plate armour of fire resistance (72, 38, D) a +0 short sword 3 boomerangs a +0 chain mail (73, 1, D) a +4 spectral giant club (73, 12, D) a +0 mace a +1 robe of resistance a potion of haste (73, 26, D) the +1 leather armour of Uxofoare {rPois Dex+2} Dex: It affects your dexterity (+2). rPois: It protects you from poison. (73, 36, D) a +2 shortbow of flaming