da312102 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 buckler 2 potions of magic (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) a +0 long sword (19, 1, D) a Trismegistus Codex (20, 0, D) a staff of air (unseen) (20, 1, D) a +2 war axe of electrocution (unseen) (21, 0, D) a book of Blasting (21, 1, D) a staff of air (unseen) (21, 8, D) a +0 dagger an elf corpse (22, 0, D) a book of Misfortune (22, 1, D) a book of Maledictions (23, 0, D) a staff of poison (unseen) (23, 1, D) the +1 cloak "Copt" {Harm +Blink rElec Stlth-} rElec: It insulates you from electricity. +Blink: It lets you blink. Harm: It increases damage dealt and taken. Stlth: It makes you less stealthy. (unseen) (23, 4, D) a +0 longbow (still there?) a +0 leather armour (still there?) an amulet of faith (still there?) a +1 trident of protection (still there?) an elf corpse (still there?) (23, 5, D) a +0 long sword (23, 6, D) a +5 battleaxe (unseen) (24, 0, D) a +0 short sword (24, 1, D) a +2 vorpal falchion (unseen) (24, 4, D) a +0 scimitar (still there?) an amulet of faith (still there?) a +0 scimitar (still there?) a +1 long sword of protection (still there?) a +0 short sword (still there?) an elf corpse (still there?) (24, 6, D) a +0 rapier (still there?) a +0 rapier (still there?) a +2 leather armour of positive energy (still there?) a +5 dagger of holy wrath (still there?) a +0 robe (still there?) (25, 0, D) a book of Armaments (25, 1, D) the Disquisition on Elliptic Mortification Spells Type Level a - Necrotise Necromancy 1 b - Animate Dead Necromancy 4 c - Malign Gateway Summoning/Translocation 7 d - Borgnjor's Revivification Necromancy 8 (unseen) (25, 4, D) a +0 rapier (25, 5, D) a +0 long sword (still there?) a +0 leather armour of fire resistance (still there?) (25, 6, D) the +7 trident of the Destroying Blowfly {vorpal, Str+6} (still there?) It inflicts extra damage upon your enemies. Str: It affects your strength (+6). a +0 leather armour (still there?) (26, 0, D) a +0 long sword (26, 1, D) a book of the Tundra (27, 1, D) a phantom mirror (27, 8, D) a +0 short sword an elf corpse (28, 1, D) an amulet of the acrobat (29, 0, D) a +3 demon blade of electrocution (unseen) (29, 1, D) the +0 pair of gloves "Lahitiel" {Str+8 Dex-4} Str: It affects your strength (+8). Dex: It affects your dexterity (-4). (unseen) (34, 28, D) a +2 vorpal battleaxe (unseen) (35, 0, D) a +2 ring mail of fire resistance (unseen) (35, 14, D) a lightning rod (4/4) (35, 28, D) a staff of earth (36, 0, D) a Fen Folio (36, 14, D) a +6 ring of strength (36, 15, D) the +7 mace of Jysuzool {venom, Str+7} It poisons the flesh of those it strikes. Str: It affects your strength (+7). (36, 28, D) a +2 vorpal mace (36, 29, D) a box of beasts (37, 0, D) a phial of floods (37, 1, D) an orb of wrath (37, 14, D) a +2 shortbow of freezing (37, 15, D) a staff of fire (37, 18, D) a +0 robe (37, 19, D) a ghoul corpse (skeletalised by now) (37, 23, D) a +0 mace (37, 29, D) a lightning rod (4/4) (38, 7, D) a +0 spear a +0 robe (38, 8, D) a +0 club a +0 robe (38, 14, D) a phantom mirror (38, 19, D) a +0 dagger a +0 robe (38, 29, D) a +6 vampiric executioner's axe (39, 9, D) a +0 war axe (still there?) a +0 tower shield of protection (still there?) (39, 15, D) a staff of death (39, 17, D) a +0 glaive a +0 chain mail (39, 18, D) a +5 double sword of holy wrath a +0 robe a +0 scimitar a +0 robe a staff of cold a +0 robe (39, 19, D) a +0 halberd a +0 robe (39, 28, D) a +3 dagger of holy wrath (39, 29, D) the +6 glaive "Cef Fuptea" {spect, Str+3 Dex+2} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+3). Dex: It affects your dexterity (+2). (40, 0, D) a staff of fire (40, 7, D) a +0 whip (40, 9, D) a +0 trident (40, 14, D) a +3 ring mail of poison resistance (40, 15, D) the +7 war axe "Ugagreb" {vamp, rC+ MP+9} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rC: It protects you from cold. MP: It affects your magic capacity (+9). (40, 19, D) a +3 mace a +0 robe (40, 28, D) a +0 dagger a staff of conjuration (40, 29, D) a staff of poison (unseen) (41, 1, D) the +7 morningstar "Zeyr" {vamp, rPois Str+3} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+3). rPois: It protects you from poison. (41, 19, D) a +0 dagger a +0 robe (41, 28, D) a box of beasts (41, 29, D) a +0 mace of protection (unseen) (42, 0, D) a lightning rod (4/4) (42, 1, D) a +2 hat (42, 14, D) a +0 dagger (42, 15, D) a +1 rapier of venom (42, 28, D) a lightning rod (4/4) (42, 29, D) a piece from Xom's chessboard (15/15) (43, 14, D) a +6 ring of strength (43, 15, D) a staff of cold (43, 28, D) a +2 long sword of holy wrath (unseen) (43, 29, D) a staff of conjuration (unseen) (44, 28, D) a staff of air (unseen) (49, 1, D) a staff of fire (49, 18, D) a +0 short sword (49, 24, D) a ring of see invisible (49, 36, D) a +0 dagger (49, 37, D) a ring of magical power a +6 ring of dexterity a ring of ice an amulet of the acrobat a +3 spear of freezing a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight 4 scrolls of amnesia 5 potions of magic 3 potions of berserk rage (49, 43, D) a +0 rapier (50, 0, D) a +5 great mace of protection (50, 1, D) a +0 leather armour of positive energy (50, 13, D) a staff of conjuration (unseen) (50, 16, D) a +0 spear (50, 17, D) a +0 club a +0 mace (50, 24, D) a +2 mace of protection (50, 41, D) a +0 long sword (50, 43, D) a +2 flail of holy wrath (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (51, 1, D) a +2 robe (51, 13, D) a +3 vampiric short sword (51, 17, D) a +0 halberd (51, 24, D) a +2 antimagic spear (51, 36, D) a book of Transfigurations (51, 37, D) a +0 mace of draining (51, 40, D) a +0 dagger a +0 shortbow a +0 leather armour an amulet of guardian spirit a +0 shortbow a +0 long sword a +0 scale mail (51, 43, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +2 short sword of holy wrath (still there?) (52, 0, D) a +0 pair of boots of stealth (52, 12, D) the +7 shortbow of the Sea {vorpal, rF+} Any ammunition fired from it inflicts extra damage upon your enemies. rF: It protects you from fire. (52, 13, D) a staff of cold (52, 17, D) a +0 flail a +0 robe (52, 18, D) a +0 scimitar (52, 24, D) a +3 vorpal sling (52, 37, D) a staff of air (52, 40, D) a staff of earth (still there?) a +0 ring mail (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) (52, 41, D) a +0 longbow a ring of flight (53, 1, D) a +1 chain mail of willpower (53, 12, D) a staff of fire (53, 13, D) a ring of see invisible (54, 12, D) a staff of earth (54, 13, D) a staff of cold (54, 24, D) a +1 hand axe of electrocution (unseen) (54, 25, D) a +3 shortbow of flaming (55, 24, D) a +1 rapier of protection (unseen) (59, 36, D) a +2 dire flail of holy wrath (59, 37, D) the +4 flail "Buiba" {antimagic, Drain rF++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rF: It greatly protects you from fire. Drain: It drains your maximum health when unequipped. (60, 36, D) a staff of conjuration (60, 40, D) a +2 trident of pain a +0 robe (61, 8, D) a +2 demon whip of draining (61, 16, D) a +0 dire flail of protection (61, 26, D) a staff of cold (unseen) (61, 36, D) a ring of fire (61, 37, D) a +2 short sword of venom (61, 40, D) a +0 trident (61, 41, D) a +0 trident (still there?) 2 boomerangs of dispersal (still there?) (62, 0, D) a +2 plate armour of cold resistance (62, 9, D) a +1 ring mail of cold resistance (62, 27, D) the +2 robe of the Cobbler {rN+} rN: It protects you from negative energy. (62, 36, D) a +0 spear (63, 0, D) a +2 plate armour of cold resistance (63, 8, D) a staff of conjuration (63, 17, D) a staff of air (63, 36, D) a staff of conjuration (unseen) (63, 37, D) a +3 plate armour of poison resistance (64, 16, D) the +4 whip of Pydiytaig {vorpal, rN+} It inflicts extra damage upon your enemies. rN: It protects you from negative energy. (64, 17, D) a +1 morningstar of venom (65, 26, D) a staff of death (67, 0, D) a +0 chain mail of cold resistance (68, 0, D) a ring of flight (69, 36, D) the +8 quarterstaff "Jelly's Nightmare" {distort, Drain rC++} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. rC: It greatly protects you from cold. Drain: It drains your maximum health when unequipped. (70, 8, D) a +5 rapier of electrocution (70, 9, D) a staff of cold (70, 37, D) a +0 arbalest of flaming (71, 16, D) a staff of earth (71, 17, D) a +0 shortbow a staff of poison (71, 36, D) a staff of fire (72, 8, D) a staff of earth (72, 17, D) a +1 shortbow of flaming (72, 18, D) a +0 trident (still there?) 3 silver boomerangs (still there?) (72, 20, D) a +0 trident (still there?) 2 boomerangs of dispersal (still there?) (72, 26, D) a +1 vorpal sling (72, 27, D) a +0 vorpal spear (73, 36, D) a staff of conjuration (unseen)