Dungeon Sprint DCSS version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 16071607513914881424 0 da312102 the Trooper (level 1, 0/18 HPs) Began as a Formicid Monk on July 14, 2024. Slain by a scorpion (4 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:14 (62 turns). da312102 the Trooper (Formicid Monk) Turns: 62, Time: 00:00:14 Health: 0/18 AC: 2 Str: 15 XL: 1 Next: 0% Magic: 1/1 EV: 13 Int: 9 God: Gold: 0 SH: 0 Dex: 16 Spells: 0/0 levels left rFire . . . a - +0 falchion rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: lethally poisoned (0 -> -3) A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 robe (worn) d - an orb of light Potions c - a potion of ambrosia e - a potion of curing f - a potion of heal wounds g - 2 potions of magic Skills: + Level 3.2 Fighting + Level 3.0 Long Blades + Level 2.6 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, da312102 the Formicid Monk. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You start removing your armour. You continue taking off your orb of light. x4 You finish taking off your orb of light. There is a staircase leading out of the dungeon here. You open the door. There is an open door to the Entrance Hall (Safe) here. You open the door. A scorpion comes into view. There is an open door to the Storerooms (Easy) here. You closely miss the scorpion. The scorpion stings you. You are poisoned. The scorpion poisons you! You slash the scorpion! The scorpion is heavily wounded. You feel very sick. The scorpion closely misses you. The scorpion misses you. You hit the scorpion but do no damage. The scorpion is heavily wounded. You feel sick. The scorpion barely misses you. You hit the scorpion. The scorpion is severely wounded. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You barely miss the scorpion. The scorpion is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you. You die... ##########++ #........... + #......#..#. #####.##........... ......s@........... ##+#####......#..#. #........... ####'#####++ #.......# { #.......# #.......# #...<...# { #.......# You could see a scorpion. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | da312102 the Formicid Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 56 | D | Noticed a scorpion 62 | D | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_3, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_3, golden_pit, hallway_of_sentries, crystal_vault_4, iron_vault_5, final_vault] Action || total ---------------------------++------- Melee: Falchion || 5 Armour: Robe || 3 Dodge: Dodged || 3