Dungeon Crawl Stone Soup version 0.34-a0-1292-g7f56f43775 (webtiles) character file. Game seed: 7759739726898299567 15701 darklyc7 the Spear-Bearer (level 12, -4/81 HPs) Began as a Minotaur Berserker on Nov 19, 2025. Was a High Priest of Trog. Slain by a black mamba (18 damage) ... on level 1 of the Lair of Beasts. The game lasted 00:41:46 (13052 turns). darklyc7 the Spear-Bearer (Minotaur Berserker) Turns: 13052, Time: 00:41:47 Health: -4/81 AC: 4 Str: 37 XL: 12 Next: 3% Magic: 11/11 EV: 11 Int: 4 God: Trog [*****.] Gold: 457 SH: 5 Dex: 12 Spells: 11/11 levels left rFire + . . (50%) n - +1 war axe (heavy) rCold . . . (100%) (no offhand) rNeg . . . (100%) m - +0 toga "Victory" {*Victory Clar} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) j - +0 pair of gloves SInv . (no boots) Will ..... l - amulet of reflection Stlth + k - +6 ring of strength HPRegen 0.33/turn g - +6 ring of strength MPRegen 0.12/turn %: reflection, clarity @: no status effects A: horns 2, retaliatory headbutt, fire resistance 1, frail 1, MP-powered wands, efficient magic 1 a: Renounce Religion, Berserk, Trog's Hand, Brothers in Arms You were on level 1 of the Lair of Beasts. You worshipped Trog. Trog was extremely pleased with you. You visited 4 branches of the dungeon, and saw 13 of its levels. You also visited: Sewer. You collected 1090 gold pieces. You spent 633 gold pieces at shops. Inventory: Hand Weapons e - the +9 spear "Ucecrez" {elec, rElec} (You found it on level 5 of the Dungeon) rElec: It insulates you from electricity. It cannot be enchanted further. n - a +1 heavy war axe (weapon) Missiles c - 5 curare-tipped darts (quivered) d - 8 boomerangs Armour b - a +0 plate armour j - a +0 pair of gloves (worn) m - the +0 toga "Victory" (worn) {*Victory Clar} (You found it on level 8 of the Dungeon) *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. q - the +7 plate armour of Fortification {rElec Str+5 Int-3} (You found it on level 10 of the Dungeon) rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Int-3: It affects your intelligence (-3). It cannot be enchanted further. Jewellery a - a +5 ring of evasion f - a ring of protection from fire g - a +6 ring of strength (worn) h - an amulet of the acrobat i - a ring of resist corrosion k - a +6 ring of strength (worn) l - an amulet of reflection (worn) o - a ring of positive energy p - a ring of poison resistance Wands b - a wand of quicksilver (6) a - a wand of flame (24) c - a wand of roots (30) e - a wand of paralysis (10) Scrolls c - 3 scrolls of teleportation {unknown} b - 4 scrolls of blinking h - 3 scrolls of enchant weapon {unknown} m - 2 scrolls of amnesia {unknown} o - a scroll of noise {unknown} i - 5 scrolls of identify n - 4 scrolls of fog {unknown} u - a scroll of brand weapon {unknown} v - 3 scrolls of immolation {unknown} y - 2 scrolls of vulnerability {unknown} z - a scroll of fear {unknown} a - a scroll of enchant armour Potions m - 4 potions of might h - 2 potions of haste A - a potion of attraction c - 5 potions of curing w - 2 potions of heal wounds g - 2 potions of magic Miscellaneous g - a +0 phantom mirror Skills: - Level 3.6 Fighting + Level 14.1(16.5) Axes - Level 14.3(16.6) Polearms - Level 12.7 Armour - Level 2.1 Dodging You had 11 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:6 Lair (1/5) D:9 Orc (1/2) D:9 Sewer (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:4 !!(( D:6 * Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. You are heat resistant. (rF+) You are frail. (-10% HP) You expend magic power (3 MP) to strengthen your wands. Spells you cast cost 1 less MP (to a minimum of 1). Message History You continue putting on the +0 toga "Victory" {*Victory Clar}. x5 You finish putting on the +0 toga "Victory" {*Victory Clar}. Unknown command. You see here an orb of glass. Found an escape hatch in the floor. Found a stone staircase leading down. A water moccasin and a bullfrog come into view. The water moccasin hisses angrily. The bullfrog gives a loud, deep croak! A black mamba comes into view. You block the bullfrog's attack. The bullfrog hits you. You block the bullfrog's attack. You slice the black mamba!! Your headbutt misses the black mamba. The black mamba is severely wounded. You closely miss the bullfrog. You miss the water moccasin. You block the black mamba's attack. The water moccasin bites you. The bullfrog hits you. The black mamba bites you. The bullfrog hits you but does no damage. The water moccasin closely misses you. You miss the black mamba. The black mamba is severely wounded. You slice the water moccasin!! You kill the water moccasin! Trog accepts your kill. You slice the bullfrog!! You kill the bullfrog! Trog accepts your kill. The black mamba bites you! x2 You are poisoned. The black mamba poisons you! You feel very sick. The black mamba bites you. You are lethally poisoned! The black mamba poisons you! The black mamba barely misses you. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The black mamba bites you! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You feel better. The black mamba bites you!! You die... ...........# ...........# ...........# ...........# ........[..## ........††..# ...........## .####P#.#S.## ######@.# #.## #.## #