darklyc7 Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (12, 4, D:1) a +0 dagger (12, 7, D:1) a +0 club (15, -2, D:1) a +0 sling (18, 35, D:1) a +0 ring mail a +0 mace (25, 16, D:1) 5 stones a +0 short sword a kobold corpse (skeletalised by now) (29, 12, D:1) a rat corpse (skeletalised by now) (29, 34, D:1) 2 stones a +0 short sword (38, 25, D:1) a hobgoblin skeleton (46, 16, D:1) a +1 dagger (46, 18, D:1) a ball python corpse (skeletalised by now) (48, 14, D:1) a +0 mace (54, 11, D:1) a bat corpse (skeletalised by now) (54, 27, D:1) a +0 sling (56, 4, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 war axe (1, 0, D:2) a +0 club a goblin corpse (skeletalised by now) (2, -1, D:2) an adder skeleton (4, -13, D:2) a +0 club (12, -43, D:2) a +0 dagger (12, -42, D:2) a +0 flail a goblin corpse (skeletalised by now) (14, -4, D:2) a ball python skeleton (15, -40, D:2) a +0 dagger (17, -26, D:2) an adder skeleton (18, -26, D:2) an adder skeleton (19, -18, D:2) a +0 dagger (28, -7, D:2) a +0 club 5 stones (49, -36, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) the inkwell talisman of Rationality {Harm rC- rN+++ Dex-2} [inkwell talisman] Harm: It increases damage dealt and taken. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Dex-2: It affects your dexterity (-2). (0, 1, D:3) a rat corpse (skeletalised by now) (4, 20, D:3) a +0 quarterstaff (9, 8, D:3) a hound corpse (skeletalised by now) (9, 18, D:3) an adder corpse (skeletalised by now) (12, 19, D:3) a +0 dagger a bat skeleton (12, 29, D:3) a +0 robe (13, 15, D:3) a +0 leather armour (22, 5, D:3) an adder skeleton (29, 37, D:3) the +6 chain mail of the Gusle {Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (36, 16, D:3) a bat skeleton (37, 10, D:3) a +0 dagger a kobold skeleton (39, 0, D:3) a +0 dagger (39, 35, D:3) a +0 long sword (40, 11, D:3) a bat corpse (skeletalised by now) (40, 24, D:3) a quokka skeleton (41, 45, D:3) a +0 robe (44, 28, D:3) a bat skeleton (45, 22, D:3) an adder skeleton (47, 35, D:3) a hobgoblin skeleton (49, 32, D:3) a +0 dagger (61, 24, D:3) 4 stones a kobold corpse (skeletalised by now) (63, 31, D:3) a +0 club a +0 leather armour a +0 short sword a +0 mace a +0 mace an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 32, D:3) 4 stones (63, 33, D:3) a +1 dagger of speed Level 4 of the Dungeon (0, 0, D:4) a +0 robe (0, 3, D:4) an adder skeleton (0, 13, D:4) a +0 club (5, -8, D:4) a +0 ring mail (13, 3, D:4) an iguana skeleton (13, 15, D:4) a +0 war axe (14, -13, D:4) a +0 club a kobold skeleton (14, -12, D:4) a +0 short sword a kobold skeleton (14, -3, D:4) a +0 dagger (14, 6, D:4) a +0 club (15, 1, D:4) a +0 dagger an orc skeleton (16, -14, D:4) a +0 hand axe (17, -14, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 trident of venom a +0 dagger a +0 leather armour an orc skeleton an orc skeleton an orc skeleton (23, 26, D:4) the +3 leather armour of Disguise {-Tele rN+ Str+3} -Tele: It prevents most forms of teleportation. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. (28, 10, D:4) a +0 dagger (29, 10, D:4) a +0 ring mail a +0 dagger an orc skeleton a quokka skeleton (32, -20, D:4) a +0 whip (34, 5, D:4) a ball python skeleton (34, 6, D:4) a ball python skeleton Level 5 of the Dungeon (9, -12, D:5) a +0 hand axe (12, -4, D:5) a +0 long sword (15, -7, D:5) a +0 ring mail (15, 4, D:5) a +0 hand axe (28, 0, D:5) a +0 pair of gloves (37, -4, D:5) a scroll of identify (37, 2, D:5) a hound corpse a frilled lizard corpse (skeletalised by now) (41, -25, D:5) a +0 hand axe the Ecumenical Temple