dawer Level 1 of the Dungeon (0, 0, D:1) a deep dwarf skeleton (5, 4, D:1) a deep dwarf skeleton (11, 4, D:1) a deep dwarf skeleton (12, -35, D:1) a frilled lizard corpse (skeletalised by now) (13, 3, D:1) a deep dwarf skeleton (15, -32, D:1) a rat skeleton (15, -23, D:1) 2 large rocks (19, 0, D:1) a ball python corpse (skeletalised by now) (20, 0, D:1) a jackal corpse (skeletalised by now) (26, -30, D:1) a +0 robe (28, -38, D:1) a frilled lizard corpse (skeletalised by now) (28, -24, D:1) a +0 robe (36, -7, D:1) a frilled lizard skeleton Level 2 of the Dungeon (0, 0, D:2) the felid corpse of Natasha (skeletalised by now) (9, 21, D:2) a +0 leather armour (10, 8, D:2) a +0 robe a kobold corpse (skeletalised by now) (11, 21, D:2) a +0 dagger (17, -2, D:2) a ball python corpse (skeletalised by now) (17, 0, D:2) an adder corpse (skeletalised by now) (26, 18, D:2) a +0 robe (27, 20, D:2) a jackal skeleton (27, 27, D:2) a jackal skeleton a bat skeleton a jackal skeleton (28, 12, D:2) a +0 dagger (29, 11, D:2) a rat skeleton (29, 20, D:2) a ball python skeleton a jackal skeleton (30, 21, D:2) a frilled lizard skeleton (38, 16, D:2) a frilled lizard skeleton Level 3 of the Dungeon (4, 0, D:3) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV+3: It affects your evasion (+3). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). Yredelemnul disapproves of the use of such an item. (7, -4, D:3) a +0 whip (11, 7, D:3) a +0 short sword (13, 28, D:3) a +0 halberd a +0 spear (16, 27, D:3) a +0 club a +0 robe (22, 18, D:3) a +0 club (23, 18, D:3) a ball python skeleton (28, -12, D:3) a +0 short sword (29, 23, D:3) a +0 club (35, -6, D:3) a ball python skeleton (37, -18, D:3) a +0 chain mail (46, 28, D:3) a +0 dagger a goblin skeleton (53, -8, D:3) a +0 whip a kobold skeleton (56, 24, D:3) a quokka skeleton (57, 23, D:3) a +0 club an orc skeleton (59, -8, D:3) a +0 dagger an orc corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 robe (11, -7, D:4) a +0 leather armour a +0 club (12, -7, D:4) a +0 robe a +0 dagger (22, 0, D:4) a +0 giant spiked club (27, -5, D:4) a +0 robe a +0 dagger a +0 hand axe a +0 short sword (27, -4, D:4) a +0 club (34, -1, D:4) a +0 hand axe (34, 24, D:4) a +0 whip (42, 19, D:4) a +0 club a +0 ring mail a +0 war axe (42, 23, D:4) a +0 dagger (43, 19, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 falchion a +0 scale mail (1, -2, D:5) a +0 mace (1, -1, D:5) a +0 dagger a +0 robe (1, 0, D:5) a +0 dagger a +0 robe (3, -1, D:5) a +0 whip (5, 12, D:5) a +0 whip (6, 10, D:5) a +1 dagger of draining (unseen) (6, 11, D:5) a +0 whip of pain (still there?) a curare-tipped dart (still there?) (7, 10, D:5) a +0 dagger a +0 leather armour a +0 short sword (8, 11, D:5) a +0 falchion (9, -6, D:5) a +0 club (11, 7, D:5) a potion of might (17, 6, D:5) a ring of ice