dcall Level 1 of the Dungeon (0, 1, D:1) a +2 short sword of protection (15, -28, D:1) a +0 dagger a +0 dagger a +0 dagger (17, -30, D:1) a short sword (26, -9, D:1) a +0 dagger 3 stones (37, -24, D:1) a +0 club (42, -13, D:1) 3 stones (44, -11, D:1) 4 stones Level 2 of the Dungeon (0, 0, D:2) a ring mail (2, -10, D:2) a +0 dagger 2 stones (9, -3, D:2) 4 stones (37, 12, D:2) a +0 robe (38, -39, D:2) a +0 dagger (42, -31, D:2) a robe (45, -39, D:2) the orb of Compression {guile, +Blink rCorr Str+2} Str: It affects your strength (+2). +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (52, -39, D:2) a long sword (52, -36, D:2) a mace (57, 3, D:2) 8 stones Level 3 of the Dungeon (11, -4, D:3) a +0 dagger 10 stones (15, 1, D:3) a ring mail (18, 2, D:3) a long sword (28, -39, D:3) 5 stones (28, -5, D:3) the +2 long sword of the Threshing Saviour {freeze, Will+ Str+3 Dex+2} Str: It affects your strength (+3). Dex: It affects your dexterity (+2). Will: It increases your willpower. (35, -20, D:3) 3 poisoned darts a +0 falchion a +0 leather armour a +0 short sword of draining a +0 club (36, -19, D:3) a +0 scale mail a +0 hand axe a +0 ring mail a boomerang a +1 flail of protection (36, -12, D:3) a dagger (42, -27, D:3) a sling (44, -29, D:3) a leather armour (53, -29, D:3) 7 gold pieces (54, -34, D:3) a staff of fire (54, -29, D:3) a ring mail (55, -29, D:3) a short sword (58, -24, D:3) a +0 robe (62, -13, D:3) a +0 club (64, -36, D:3) a short sword Level 4 of the Dungeon (0, 0, D:4) an adder skeleton