dcgchant the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +7 spear of venom (61, 8, D) a +2 orcbow of draining (61, 10, D) a +0 dagger a +0 robe (61, 11, D) a +0 rapier a +0 robe (61, 16, D) a staff of earth (61, 26, D) a +1 short sword of venom (unseen) (62, 0, D) a beast talisman (62, 3, D) a +0 whip a +3 scale mail (62, 8, D) a +0 chain mail of willpower (62, 16, D) a +0 halberd of venom (62, 17, D) a +2 heavy scimitar (62, 26, D) a +1 leather armour of poison resistance (62, 27, D) the +3 mace of the Demagogue {flame, Str+4} Str+4: It affects your strength (+4). (unseen) (63, 2, D) a +0 hand axe a +0 dagger a +0 leather armour (63, 3, D) a +0 club (63, 8, D) a +2 great sword of protection (63, 17, D) a staff of alchemy (63, 26, D) the Compendium of Loathsome Hail Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Frozen Ramparts Ice 3 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Borgnjor's Revivification Necromancy 8 (unseen) (63, 27, D) a wand of polymorph (7) (64, 16, D) a +0 orcbow of draining (64, 26, D) the +5 mace "Cas Pimu" {drain, *Rage rElec Will+++ Stlth+} rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+20% chance). Stlth+: It makes you more stealthy. (unseen) (64, 27, D) a +0 vampiric great sword (unseen) (65, 26, D) the +3 whip of Havoc {antimagic, Int+8 Dex+3} Int+8: It affects your intelligence (+8). Dex+3: It affects your dexterity (+3). (unseen) (67, 3, D) a +0 dire flail (68, 0, D) a +1 spectral giant club (69, 0, D) the +6 whip of Rehok {pain, Int+5 Dex+5} Int+5: It affects your intelligence (+5). Dex+5: It affects your dexterity (+5). (70, 8, D) the staff of Jusatuik {rElec rF+ Fire Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rElec: It insulates you from electricity. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (71, 16, D) a staff of death (unseen) (71, 26, D) the +1 robe "Qail" {*Slow rC+ Regen+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. Regen+: It increases your rate of health regeneration. *Slow: It may slow you when you take damage. (72, 9, D) a staff of death (72, 17, D) the +0 leather armour of Good Intentions {rF+} rF+: It protects you from fire. (72, 26, D) a +3 heavy morningstar (72, 27, D) the +7 hand axe of the Slashing Firefly {vamp, Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. (72, 29, D) a catoblepas corpse (skeletalised by now) (73, 1, D) the +4 falchion "Giyrosum" {holy, rElec rC++ rN+} rC++: It greatly protects you from cold. rElec: It insulates you from electricity. rN+: It protects you from negative energy. (73, 17, D) a staff of earth (unseen) (73, 31, D) a bullfrog corpse (skeletalised by now) (74, 29, D) an iguana corpse (skeletalised by now)