dcgchant the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 10, D) a +0 dagger a +0 robe (62, 0, D) the +9 great sword of Duty {antimagic, *Noise rPois rC++} rC++: It greatly protects you from cold. rPois: It protects you from poison *Noise: It may make a loud noise when swung. (62, 2, D) a water moccasin corpse (62, 8, D) a +3 giant spiked club (62, 9, D) a +2 scimitar of protection (unseen) (62, 10, D) a +0 dagger a +0 robe a +0 falchion a +0 ring mail of cold resistance (63, 2, D) a water moccasin corpse (63, 8, D) the staff of Fimbulwinter {rElec rPois rC- Summ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, 9, D) a +0 mace of holy wrath (unseen) (68, 2, D) a +0 long sword a +1 robe of fire resistance (68, 3, D) a +0 scythe a +2 robe of positive energy (69, 0, D) a +0 heavy halberd (unseen) (69, 1, D) a +0 club a +0 robe (70, 8, D) 4 scrolls of enchant weapon (70, 9, D) the ring "Bedaimuc" {Fly rC- Will+++ rCorr Dex-2} [ring of flight] Dex-2: It affects your dexterity (-2). rC-: It makes you vulnerable to cold. Will+++: It greatly increases your willpower. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (unseen) (71, 8, D) a +2 flail of holy wrath (unseen) (72, 8, D) the +2 pair of gloves "Teng" {Harm Rampage Dex+2} Dex+2: It affects your dexterity (+2). Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. (unseen) (72, 9, D) a +3 broad axe of freezing (unseen) (73, 1, D) a staff of air (unseen) (75, 1, D) a staff of air (unseen) (75, 3, D) a +0 dagger a +0 robe