dcgchant the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 16, D) a +1 heavy sling (61, 26, D) a river rat corpse (62, 0, D) a staff of death (62, 1, D) a staff of cold (62, 10, D) a shapeshifter corpse (skeletalised by now) (62, 16, D) a staff of fire (62, 17, D) the +0 chain mail of Vofac {rElec rN+ Dex+4 Slay-4} Dex+4: It affects your dexterity (+4). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). rElec: It insulates you from electricity. rN+: It protects you from negative energy. (62, 19, D) a +3 morningstar (unseen) (62, 20, D) a +0 dagger a +0 robe (62, 26, D) a +6 glaive (63, 8, D) a +4 plate armour of poison resistance (63, 10, D) a shapeshifter corpse (skeletalised by now) (63, 17, D) a +3 leather armour of cold resistance (63, 19, D) a +0 hand axe a +0 dagger a +0 leather armour (63, 20, D) a +0 scimitar a +0 chain mail (63, 26, D) a ring of flight (63, 27, D) a +2 heavy hand axe (64, 16, D) a +0 rapier of venom (unseen) (64, 19, D) a +0 dagger a +0 robe (64, 20, D) a +0 dagger a +0 robe (64, 26, D) a maw talisman (64, 30, D) a yak corpse (65, 26, D) a +0 short sword of venom (unseen) (67, 38, D) a +0 trident 3 boomerangs a merfolk corpse (68, 4, D) a +0 short sword a +0 robe (68, 38, D) a +0 orcbow (69, 36, D) the staff "Gokkak" {rF+ rC+ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rC+: It protects you from cold. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (70, 9, D) a +1 dagger of holy wrath (70, 36, D) the ring "Hicizeuw" {rElec rC+ rCorr Dex+2 Stlth+} [ring of resist corrosion] Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (70, 37, D) a ring of see invisible (71, 12, D) a water moccasin corpse (skeletalised by now) (71, 16, D) a +3 ring mail of cold resistance (71, 17, D) a +1 plate armour of fire resistance (71, 18, D) an iguana corpse (skeletalised by now) (71, 36, D) a book of Blasting (71, 37, D) a staff of death (unseen) (72, 8, D) a +3 giant spiked club (72, 18, D) an iguana corpse (skeletalised by now) (72, 31, D) a +0 mace (72, 36, D) the Atlas of the Bright Snowflakes Spells Type Level a - Dazzling Flash Conjuration/Hexes 3 b - Ozocubu's Refrigeration Ice 7 (unseen) (72, 37, D) the +10 Black Knight's barding {ponderous, rPois rN+} rPois: It protects you from poison rN+: It protects you from negative energy. (73, 1, D) a staff of fire (73, 18, D) an iguana corpse (skeletalised by now) (73, 29, D) a +0 flail (73, 36, D) a staff of earth (unseen) (73, 37, D) the +3 short sword of Loedudek {pain, rC+ rN+ rCorr} rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (73, 38, D) a +0 shortbow (74, 30, D) a +0 trident a +0 robe (75, 1, D) a staff of fire