dcgchant the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (62, 1, D) a +2 robe (62, 2, D) a shapeshifter corpse a shapeshifter corpse (62, 9, D) a +2 mace of draining (63, 0, D) a staff of alchemy (unseen) (68, 0, D) the +2 orcbow of Fragile Peace {antimagic, rC+} rC+: It protects you from cold. (68, 2, D) an iguana corpse (70, 8, D) the +10 sling of the Fortifying Gods {antimagic, rElec Dex+2} Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. (71, 8, D) a +3 ring mail of cold resistance (71, 16, D) the +8 whip "Moano" {holy, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (71, 17, D) Yloar's Papyrus of Transfiguration and Malevolent Liturgies Spells Type Level a - Sublimation of Blood Necromancy 2 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Anguish Hexes/Necromancy 4 d - Death Channel Necromancy 6 (72, 8, D) a +1 sling of electrocution (72, 16, D) a +3 arbalest of draining (unseen) (72, 17, D) the +3 spear "Wimeoq" {freeze, *Rage rF+++ MP+9 Str+4} Str+4: It affects your strength (+4). rF+++: It renders you almost immune to fire. MP+9: It affects your magic capacity (+9). *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (73, 16, D) 4 potions of haste (73, 17, D) a +0 mace of holy wrath (unseen) (74, 2, D) a +0 dagger a +0 scale mail a +0 whip an orc corpse (75, 1, D) a +2 falchion of freezing (unseen)