dcgchant the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 8, D) the staff "Waxuschia" {rElec rF- rC+ Str+10 Conj Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+10: It affects your strength (+10). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (61, 16, D) the Grimoire of Hoarfrost and Companions Spells Type Level a - Ozocubu's Armour Ice 3 b - Metabolic Englaciation Hexes/Ice 5 c - Malign Gateway Summoning/Translocation 7 (61, 26, D) a wand of polymorph (3) (62, 0, D) a staff of fire (62, 9, D) a +1 heavy spear (62, 26, D) a wand of mindburst (7) (62, 27, D) a book of Minor Magic (63, 0, D) a +0 great sword of holy wrath (unseen) (63, 16, D) a +2 hand axe of freezing (unseen) (63, 17, D) a +1 vampiric rapier (unseen) (63, 26, D) a +1 spear of freezing (unseen) (63, 27, D) a +1 heavy shortbow (unseen) (64, 16, D) a +0 battleaxe of electrocution (unseen) (64, 17, D) a +4 flail of distortion (unseen) (64, 26, D) a +3 sling of flaming (unseen) (64, 27, D) a +0 short sword of venom (unseen) (65, 26, D) a dragon-blood talisman (67, 0, D) a book of Iron (68, 3, D) a +0 dagger a +0 chain mail (68, 4, D) a +0 club (69, 2, D) a +0 dagger (70, 8, D) the +0 glaive of Hug Woun {vamp, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (70, 9, D) the +6 sling "Teczi" {freeze, Str+4} Str+4: It affects your strength (+4). (71, 8, D) a +1 shortbow of freezing (71, 16, D) a +0 ring mail of cold resistance (71, 17, D) a +2 dagger of draining (71, 26, D) a book of the Warp (71, 27, D) a +1 whip of flaming (unseen) (72, 9, D) a staff of fire (72, 20, D) a +0 mace an orc corpse (skeletalised by now) (72, 21, D) a +0 arbalest a +0 dire flail of holy wrath a +0 chain mail (72, 22, D) a +0 dagger a +0 robe a +0 mace of protection a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 26, D) a +3 hand axe of venom (unseen) (72, 27, D) a book of Battle (73, 1, D) a +0 robe (73, 16, D) a There-And-Back Book (73, 19, D) a +0 dagger (73, 22, D) a +0 dagger a +0 robe (73, 26, D) a +4 heavy war axe