dcgchant the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +2 long sword of pain (unseen) (59, 37, D) a staff of death (unseen) (60, 36, D) a staff of earth (unseen) (60, 37, D) a +2 broad axe of distortion (unseen) (61, 12, D) a +0 rapier a +0 chain mail (61, 16, D) the +1 hand axe of Mutilation {pain, rF+} rF+: It protects you from fire. (unseen) (61, 26, D) a +2 vampiric long sword (unseen) (61, 36, D) an amulet of the acrobat (61, 37, D) a staff of air (unseen) (62, 1, D) a Trismegistus Codex (62, 16, D) the +0 falchion "Rel Ytegeps" {distort, rF+ Will+ Dex+4} Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. Will+: It increases your willpower. (unseen) (62, 17, D) a +3 dagger of speed (unseen) (62, 20, D) a +0 hand axe an orc corpse (skeletalised by now) (62, 26, D) the +4 bardiche of the Ship {spect, ^Drain Str+6 Int+4} Str+6: It affects your strength (+6). Int+4: It affects your intelligence (+4). ^Drain: It drains your maximum health when unequipped. (unseen) (62, 27, D) a +2 spear of venom (62, 32, D) a +2 dagger a +0 robe (62, 33, D) a +2 mace a +0 robe a +0 battleaxe a +0 robe of positive energy (62, 36, D) the +1 robe of Limited Liability {Rampage rN+ Will- rCorr} rN+: It protects you from negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Rampage: It bestows one free step when moving towards enemies. (unseen) (62, 37, D) a ring of flight (63, 0, D) a +1 short sword of speed (63, 8, D) An Early Guide to Willworking Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Scorch Fire 2 c - Sublimation of Blood Necromancy 2 (63, 12, D) a +0 short sword a +0 leather armour (63, 19, D) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (63, 20, D) a +0 flail a +0 orcbow a +0 plate armour a +0 war axe a +0 chain mail a +0 flail a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 31, D) a +3 spear a +0 robe (63, 36, D) a book of Flames (63, 37, D) a +2 great sword of pain (unseen) (64, 16, D) a Fen Folio (64, 19, D) a +0 club a +0 chain mail an orc corpse (skeletalised by now) (64, 26, D) a book of Iron (65, 26, D) a staff of air (unseen) (68, 0, D) a book of the Senses (68, 4, D) a +0 dagger a +0 robe (69, 0, D) a +3 chain mail of cold resistance (70, 8, D) a staff of death (70, 9, D) a +1 vampiric battleaxe (unseen) (70, 36, D) a staff of death (70, 37, D) a book of Winter (70, 41, D) a necrophage corpse (70, 42, D) a necrophage corpse (71, 8, D) a staff of cold (71, 16, D) a +3 broad axe of freezing (unseen) (71, 17, D) a staff of cold (unseen) (71, 26, D) the +6 ice dragon scales "Mouthret" {-Tele rF- rC++ rCorr Str+3 SInv} Str+3: It affects your strength (+3). rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. SInv: It lets you see invisible. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (71, 27, D) a book of Armaments (71, 36, D) the +0 hand axe of Pestilence {spect, rPois rCorr Str+2} Str+2: It affects your strength (+2). rPois: It protects you from poison rCorr: It protects you from acid and corrosion. (71, 37, D) the Papyrus of Rocky Phlogiston Spells Type Level a - Sandblast Earth 1 b - Leda's Liquefaction Alchemy/Earth 4 c - Plasma Beam Fire/Air 6 d - Fire Storm Conjuration/Fire 9 (71, 41, D) a necrophage corpse a necrophage corpse (72, 8, D) the +3 short sword "Visan" {protect, Str+3} Str+3: It affects your strength (+3). (72, 17, D) a +2 chain mail of positive energy (72, 26, D) the +3 dagger of Action {vamp, rElec Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (72, 27, D) a +4 mace of protection (72, 37, D) a +3 flail of holy wrath (unseen) (73, 1, D) the +11 plate armour of Wonder {Dex+4 SInv} Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (73, 16, D) a book of Cantrips (73, 17, D) a +1 shortbow of flaming (unseen) (73, 26, D) a +0 ring mail of cold resistance (73, 27, D) the +7 hand axe of Resumed Hostilities {freeze, +Blink Int+2} Int+2: It affects your intelligence (+2). +Blink: It lets you blink. (unseen) (73, 36, D) a +2 plate armour of fire resistance (unseen) (73, 37, D) a staff of earth (unseen)