Dungeon Sprint DCSS version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 7020844206479639328 6 dcgchant the Magician (level 2, -5/21 HPs) Began as a Djinni Fire Elementalist on Mar 8, 2024. Was an Initiate of Gozag. Slain by a deep elf archer ... wielding a +0 short sword (7 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:28 (66 turns). dcgchant the Magician (Djinni Fire Elementalist) Turns: 66, Time: 00:01:29 Health: -5/21 AC: 2 Str: 7 XL: 2 Next: 0% Gold: 0 EV: 12 Int: 28 God: Gozag SH: 7 Dex: 19 rFire + + . z - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold x . . x - +3 buckler rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ o - +6 ring of dexterity HPRegen 0.23/turn q - +6 ring of intelligence MPRegen 0.00/turn %: no teleportation, infuse magic (-6 HP) @: flying, hasted, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were in the Dungeon. You worshipped Gozag. Gozag was noncommittal. You visited 1 branch Inventory: Hand Weapons z - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Armour a - a +0 robe (worn) x - a +3 buckler (worn) y - a +3 kite shield Jewellery o - a +6 ring of dexterity (left hand) p - a +6 ring of dexterity q - a +6 ring of intelligence (right hand) r - a +6 ring of intelligence s - a +6 ring of strength t - a +6 ring of strength Wands u - a wand of mindburst (7) v - a wand of iceblast (7) w - a wand of quicksilver (7) Scrolls f - 4 scrolls of blinking l - 7 scrolls of fog m - 5 scrolls of identify n - 2 scrolls of fear Potions b - 10 potions of curing c - 10 potions of heal wounds d - 5 potions of haste e - 3 potions of berserk rage g - 2 potions of brilliance h - 2 potions of invisibility i - 4 potions of resistance k - 5 potions of might Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 0.0 Shields + Level 6.6 Spellcasting + Level 6.6 Conjurations + Level 6.6 Hexes + Level 6.6 Summonings + Level 6.6 Necromancy + Level 6.6 Translocations + Level 6.6 Fire Magic + Level 6.6 Ice Magic + Level 6.6 Air Magic + Level 6.6 Earth Magic + Level 6.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 92% 2d8 1% 2 c - Volatile Blastmotes Fire/Tloc 92% 2d17 1% 3 d - Inner Flame Hex/Fire 46% N/A 1% 3 e - Flame Wave Conj/Fire 46% 2d12 6% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The foxfire hits the water elemental but does no damage. The water elemental is lightly damaged. The foxfire hits the deep elf archer! You feel better. The deep elf archer is lightly wounded. You block the water elemental's attack. Unknown command. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You feel yourself speed up. You block the water elemental's attack. The deep elf archer gestures wildly while chanting. The deep elf archer blinks! Okay, then. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the deep elf archer. You feel better. The deep elf archer is moderately wounded. The deep elf archer's fire resistance burns away. The water elemental barely misses you. Unknown command. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The water elemental is no longer more vulnerable to fire. The foxfire hits the deep elf archer. You feel better. The deep elf archer is burned terribly! The deep elf archer is moderately wounded. The foxfire hits the water elemental! The water elemental is burned terribly! The water elemental is moderately damaged. The water elemental hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The deep elf archer unwields a +0 shortbow. The deep elf archer wields a +0 short sword. The deep elf archer hits you with a +0 short sword! You die... Your body crumbles into a pile of gold. ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.|.=.▓ ▓.....▓ ▓..Ee.▓ ▓.v@..▓ ▓▓▓▓▓▓▓ You could see a deep elf archer (repels missiles, combustible) and a water elemental (ally target). Vanquished Creatures (others) 4 foxfires (D) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | dcgchant the Djinni Fire Elementalist began the quest for | the Orb. 0 | D | dcgchant set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 52 | D | Became a worshipper of Gozag Ym Sagoz the Greedy 54 | D | Reached XP level 2. HP: 21/21 MP: 0/0 60 | D | Entered arena 2. 60 | D | Noticed a deep elf archer 60 | D | Noticed a water elemental 60 | D | Found a transporter. 66 | D | Slain by a deep elf archer Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Spellcasting | 6 | 6.6 Conjurations | 6 | 6.6 Hexes | 6 | 6.6 Summonings | 6 | 6.6 Necromancy | 6 | 6.6 Translocations | 6 | 6.6 Fire Magic | 6 | 6.6 Ice Magic | 6 | 6.6 Air Magic | 6 | 6.6 Earth Magic | 6 | 6.6 Alchemy | 6 | 6.6 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Foxfire || 3 Scorch || 2 Use: Potion || 2 Armour: Robe || 2 Dodge: Dodged || 1 Block: Buckler || 3