Dungeon Sprint DCSS version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 6002913723746992501 152 dcgchant the Magician (level 5, -13/35 HPs) Began as a Djinni Fire Elementalist on Mar 8, 2024. Was an Initiate of Gozag. Mangled by a +3 battleaxe of venom (41 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:49 (61 turns). dcgchant the Magician (Djinni Fire Elementalist) Turns: 61, Time: 00:01:50 Health: -13/35 AC: 2 Str: 7 XL: 5 Next: 60% Gold: 0 EV: 14 Int: 31 God: Gozag SH: 9 Dex: 19 rFire + + . z - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold x . . x - +3 buckler rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth +++ o - +6 ring of dexterity HPRegen 0.25/turn q - +6 ring of intelligence MPRegen 0.00/turn %: no teleportation, infuse magic (-14 HP) @: gold aura, flying, hasted, invisible, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were in the Dungeon. You worshipped Gozag. Gozag was noncommittal. You visited 1 branch Inventory: Hand Weapons z - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Armour a - a +0 robe (worn) x - a +3 buckler (worn) y - a +3 kite shield Jewellery o - a +6 ring of dexterity (left hand) p - a +6 ring of dexterity q - a +6 ring of intelligence (right hand) r - a +6 ring of intelligence s - a +6 ring of strength t - a +6 ring of strength Wands u - a wand of mindburst (7) v - a wand of iceblast (7) w - a wand of acid (7) Scrolls f - 4 scrolls of blinking l - 7 scrolls of fog m - 5 scrolls of identify n - 2 scrolls of fear Potions b - 10 potions of curing c - 9 potions of heal wounds d - 5 potions of haste e - 3 potions of berserk rage g - 2 potions of brilliance h - a potion of invisibility i - 4 potions of resistance k - 5 potions of might Skills: + Level 5.2 Dodging + Level 4.2 Stealth + Level 4.1 Shields + Level 7.4 Spellcasting + Level 7.4 Conjurations + Level 7.4 Hexes + Level 7.4 Summonings + Level 7.4 Necromancy + Level 7.4 Translocations + Level 7.4 Fire Magic + Level 7.4 Ice Magic + Level 7.4 Air Magic + Level 7.4 Earth Magic + Level 7.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 100% 2d9 1% 2 c - Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 d - Inner Flame Hex/Fire 55% N/A 1% 3 e - Flame Wave Conj/Fire 55% 2d13 3% 4 f - Slow Hex 100% N/A 1% 1 g - Searing Ray Conj 100% 2d8 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Summonings skill increases to level 7! Your Necromancy skill increases to level 7! Your Translocations skill increases to level 7! Your Fire Magic skill increases to level 7! Your Ice Magic skill increases to level 7! Your Air Magic skill increases to level 7! Your Earth Magic skill increases to level 7! Your Alchemy skill increases to level 7! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 7, Int 16, Dex 13. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Slow wells up from within. Spell assigned to 'f'. You have reached level 4! You feel clever. You have reached level 5! The power to cast Searing Ray wells up from within. Spell assigned to 'g'. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - +3 battleaxe of venom Aim: a +3 battleaxe of venom (lightly damaged, wandering, unable to see you, hasn't noticed you, 68% to hit) The searing ray hits the +3 battleaxe of venom but does no damage. The +3 battleaxe of venom is lightly damaged. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - +3 battleaxe of venom Aim: a +3 battleaxe of venom (lightly damaged, wandering, unable to see you, hasn't noticed you, 68% to hit) The searing ray hits the +3 battleaxe of venom! The +3 battleaxe of venom is moderately damaged. (Press . to maintain the ray.) The +3 battleaxe of venom hits you!!! Ouch! That really hurt! You die... Your body crumbles into a pile of gold. ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.).=.▓ ▓..$..▓ ▓.(...▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a +3 battleaxe of venom (unable to see you). Vanquished Creatures A water elemental (D) 1 creature vanquished. Vanquished Creatures (others) 8 foxfires (D) 8 creatures vanquished. Grand Total: 9 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | dcgchant the Djinni Fire Elementalist began the quest for | the Orb. 0 | D | dcgchant set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 42 | D | Became a worshipper of Gozag Ym Sagoz the Greedy 43 | D | Reached XP level 2. HP: 21/21 MP: 0/0 50 | D | Entered arena 2. 50 | D | Noticed a water elemental 50 | D | Noticed a +3 battleaxe of venom 50 | D | Found a transporter. 59 | D | Killed a water elemental 60 | D | Reached skill level 5 in Dodging 60 | D | Reached XP level 3. HP: 25/25 MP: 0/0 60 | D | Learned a level 1 spell: Slow 60 | D | Reached XP level 4. HP: 31/31 MP: 0/0 60 | D | Reached XP level 5. HP: 35/35 MP: 0/0 60 | D | Learned a level 2 spell: Searing Ray 61 | D | Mangled by a +3 battleaxe of venom Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 6 7 | 7.4 Conjurations | 6 7 | 7.4 Hexes | 6 7 | 7.4 Summonings | 6 7 | 7.4 Necromancy | 6 7 | 7.4 Translocations | 6 7 | 7.4 Fire Magic | 6 7 | 7.4 Ice Magic | 6 7 | 7.4 Air Magic | 6 7 | 7.4 Earth Magic | 6 7 | 7.4 Alchemy | 6 7 | 7.4 Dodging | 5 | 5.2 Stealth | 4 | 4.2 Shields | 4 | 4.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Foxfire | 4 | || 4 Scorch | 2 | || 2 Searing Ray | | 2 || 2 Use: Potion | 4 | || 4 Armour: Robe | | 1 || 1