dcgchant the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) the +8 scimitar of Asutav {pain, Fly rF- Will++} rF-: It makes you vulnerable to fire. Will++: It greatly increases your willpower. Fly: It grants you flight. (unseen) (61, 16, D) a +2 hand axe of venom (61, 21, D) 5 large rocks (61, 26, D) a +2 heavy quarterstaff (62, 0, D) a book of Decay (62, 8, D) a staff of air (62, 9, D) a +0 quarterstaff of draining (unseen) (62, 16, D) a +2 leather armour of positive energy (62, 26, D) a book of Vapours (62, 27, D) an amulet of guardian spirit (62, 29, D) a +0 morningstar a +0 robe (63, 0, D) the +8 mace of Due Proportion {heavy, rElec rCorr MP+9 Dex-2} Dex-2: It affects your dexterity (-2). rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. (unseen) (63, 8, D) a +1 dagger of protection (63, 17, D) a staff of air (63, 18, D) a +0 arbalest (63, 20, D) a +0 shortbow (63, 26, D) a +1 orcbow of electrocution (63, 27, D) a +4 mace of venom (64, 16, D) a staff of earth (64, 17, D) a +2 falchion of electrocution (64, 19, D) a +0 orcbow (64, 20, D) a +0 arbalest (64, 27, D) the Guide on the Summer and the Cucurbite Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Fulminant Prism Conjuration/Alchemy 4 c - Alistair's Intoxication Alchemy 5 d - Yara's Violent Unravelling Hexes/Alchemy 5 (65, 19, D) a +0 arbalest 4 large rocks (65, 26, D) the Excursus on Charred Arcane Weapons Spells Type Level a - Foxfire Conjuration/Fire 1 b - Sticky Flame Fire/Alchemy 4 c - Plasma Beam Fire/Air 6 (67, 0, D) a book of Touch (67, 37, D) 81 gold pieces a +0 rapier a +0 ring mail (67, 41, D) 54 gold pieces (68, 41, D) 144 gold pieces a +1 dagger of draining a +0 leather armour a +0 rapier a +0 leather armour a +0 rapier (68, 43, D) a +0 short sword (69, 0, D) the Meditations on Effluvium and Hail Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Fulminant Prism Conjuration/Alchemy 4 (69, 36, D) a book of Battle (70, 8, D) a +2 morningstar of draining (unseen) (70, 36, D) the +7 hand cannon "Ceariat" {freeze, +Blink Int-3 Dex+3} Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). +Blink: It lets you blink. (unseen) (70, 37, D) a +2 dagger of venom (unseen) (70, 41, D) 54 gold pieces a +0 shortbow a +0 short sword a +0 leather armour (71, 8, D) a staff of earth (71, 16, D) a +2 plate armour of fire resistance (71, 17, D) the +1 robe "Kyosulao" {rF- rC- rCorr SInv} rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (71, 27, D) a +2 longbow of flaming (unseen) (71, 36, D) the +3 pair of seven-league boots {Rampage+∞} Rampage+∞: When moving toward enemies, its wearer moves as far as possible, alerting their target en route. (71, 37, D) 4 potions of haste (72, 8, D) the +7 broad axe "Ehafret" {flame, rPois Will+++ Int+3 Stlth+} Int+3: It affects your intelligence (+3). rPois: It protects you from poison Will+++: It greatly increases your willpower. Stlth+: It makes you more stealthy. (unseen) (72, 9, D) a staff of fire (72, 36, D) a +1 falchion of holy wrath (unseen) (72, 37, D) the +1 broad axe of a Thousand Thickets {flame, rElec Int+3} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. (73, 1, D) a staff of conjuration (73, 26, D) the +8 long sword "Grim Tooth" {holy, Str+7 Dex-2} Str+7: It affects your strength (+7). Dex-2: It affects your dexterity (-2). (unseen) (73, 27, D) a +1 orcbow of freezing (73, 32, D) a +0 dagger a +0 robe (73, 33, D) a +0 quarterstaff a +0 robe a +0 rapier a +0 robe a +0 buckler (73, 36, D) the +5 hand axe "Byavvomu" {freeze, rPois rN+ Str+4 Int-3} Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). rPois: It protects you from poison rN+: It protects you from negative energy. (73, 37, D) an amulet of regeneration (73, 43, D) 54 gold pieces a +0 long sword (74, 2, D) a +0 longbow a +0 dagger a +0 leather armour (74, 3, D) a +0 dagger a +0 leather armour (75, 1, D) a book of Ice