dcgchant the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 37, D) a +4 scimitar of electrocution (unseen) (60, 37, D) a staff of conjuration (unseen) (60, 44, D) 54 gold pieces (61, 8, D) a ring of poison resistance (61, 26, D) a book of Callings (61, 28, D) a +0 spear (61, 37, D) the staff "Pyhirum" {Stlth+ Hexes Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Stlth+: It makes you more stealthy. Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (61, 42, D) 27 gold pieces (61, 43, D) 63 gold pieces (62, 0, D) a book of the Moon (62, 1, D) a +3 dagger of venom (62, 12, D) a +0 long sword a +0 short sword (62, 16, D) the +9 rapier of the Eggplant {speed, Str+5 Stlth+} Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. (62, 26, D) a blade talisman (62, 32, D) a +0 short sword a +0 barding (62, 37, D) a +5 bardiche of freezing (unseen) (62, 42, D) 45 gold pieces (62, 43, D) 63 gold pieces (63, 0, D) a book of Dreams (63, 12, D) a +0 short sword (63, 16, D) a book of Beasts (63, 26, D) the +8 sling of the Lost Interlopers {freeze, rF+ Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. (63, 27, D) a +1 scimitar of freezing (63, 29, D) a +0 spear (63, 37, D) the +4 short sword of Ancient Evil {flame, Fly Will- Str+3 SInv} Str+3: It affects your strength (+3). Will-: It decreases your willpower. SInv: It lets you see invisible. Fly: It grants you flight. (unseen) (64, 17, D) the dragon-blood talisman of Summer {rN+ Str-3 Int+6 Dex-4} [dragon-blood talisman] Str-3: It affects your strength (-3). Int+6: It affects your intelligence (+6). Dex-4: It affects your dexterity (-4). rN+: It protects you from negative energy. (64, 26, D) the +8 mace "Ogrebane" {heavy, rN+ Str+3 Dex+5} Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). rN+: It protects you from negative energy. (unseen) (64, 27, D) a +1 trident of distortion (unseen) (65, 26, D) a +3 bardiche of venom (unseen) (67, 0, D) a +3 chain mail of fire resistance (unseen) (67, 3, D) a +0 shortbow (68, 0, D) a blade talisman (68, 3, D) a +0 shortbow (69, 3, D) a +0 shortbow (69, 36, D) a book of Blood (70, 9, D) a +0 spectral quarterstaff (unseen) (70, 36, D) 54 gold pieces (still there?) a +1 whip of holy wrath (still there?) (70, 37, D) a +1 rapier of venom (unseen) (71, 16, D) a +6 heavy sling (71, 17, D) a +1 ring mail of positive energy (71, 26, D) a +0 robe (71, 37, D) a There-And-Back Book (71, 43, D) a wand of mindburst (11) (72, 8, D) a +1 scale mail of fire resistance (unseen) (72, 9, D) a staff of fire (72, 17, D) the +7 dagger "Emenkes" {flame, ^Contam rPois rN+ Str+2} Str+2: It affects your strength (+2). rPois: It protects you from poison rN+: It protects you from negative energy. ^Contam: It causes magical contamination when unequipped. (72, 21, D) a +0 halberd (72, 26, D) a +2 pair of boots of rampaging (72, 27, D) a +1 great sword of draining (72, 29, D) a +0 scimitar a +0 robe (72, 36, D) a ring of willpower (72, 37, D) a manual of Summonings (73, 1, D) the +8 mace "Tiheovog" {drain, rF+ Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. (73, 16, D) a book of Callings (73, 20, D) a +0 club (73, 23, D) a +4 whip (73, 27, D) a +2 crystal plate armour (unseen) (73, 36, D) a +6 short sword of holy wrath (unseen) (73, 37, D) a staff of cold (unseen)