dcgchant the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 1, D) a +3 plate armour of cold resistance (unseen) (49, 36, D) a +0 robe (49, 37, D) a +2 chain mail of fire resistance (unseen) (50, 1, D) a ring of poison resistance (50, 12, D) a book of Blasting (50, 13, D) the +8 short sword of Might {holy, rF+ rC+ Will- Str+2} Str+2: It affects your strength (+2). rF+: It protects you from fire. rC+: It protects you from cold. Will-: It decreases your willpower. (50, 24, D) a +3 glaive of protection (50, 25, D) a staff of death (unseen) (50, 36, D) the Guidebook on Entrancing Pyromania Spells Type Level a - Slow Hexes 1 b - Scorch Fire 2 c - Sigil of Binding Hexes 3 d - Flame Wave Conjuration/Fire 4 e - Cause Fear Hexes 4 (50, 41, D) a +4 spear (still there?) a +0 robe (still there?) (50, 43, D) a +0 dagger a +0 robe (51, 1, D) the +3 spear of Yvoguyb {heavy, rC++} rC++: It greatly protects you from cold. (unseen) (51, 13, D) +2 gold dragon scales (51, 18, D) a +4 trident of flaming (still there?) a +0 leather armour (still there?) a merfolk skeleton (still there?) (51, 24, D) a +1 heavy battleaxe (51, 25, D) a +3 shortbow of draining (unseen) (51, 32, D) +0 acid dragon scales (51, 37, D) a staff of conjuration (52, 1, D) a +6 morningstar of protection (unseen) (52, 13, D) a book of Spectacle (52, 17, D) a +0 spear of venom (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) a ring of protection from cold (still there?) (52, 18, D) a +0 rapier of draining (still there?) a +0 robe (still there?) (52, 20, D) a +2 rapier of freezing (still there?) a +0 robe (still there?) a merfolk skeleton (still there?) a wind drake skeleton (still there?) (52, 24, D) a staff of fire (52, 33, D) +0 ice dragon scales (52, 36, D) the +1 mace "Atoyzan" {drain, *Noise rC++ Dex+5} Dex+5: It affects your dexterity (+5). rC++: It greatly protects you from cold. *Noise: It may make a loud noise when swung. (52, 37, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. (unseen) (52, 41, D) a +0 morningstar +0 swamp dragon scales (52, 43, D) a +1 heavy great mace a +0 chain mail a +0 dagger a +0 robe a +0 short sword (53, 1, D) a book of Party Tricks (53, 12, D) the Tome of Creeping Curses Spells Type Level a - Jinxbite Hexes 2 b - Sublimation of Blood Necromancy 2 c - Fugue of the Fallen Necromancy 3 (53, 17, D) a +0 trident (53, 19, D) a +0 vampiric trident a +0 leather armour a merfolk skeleton (53, 20, D) a +0 rapier a +0 robe (53, 24, D) a +2 hat of stealth (53, 32, D) +0 fire dragon scales (54, 1, D) the +8 chain mail of the Endless Expanse {rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (54, 16, D) a +2 heavy spear (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a merfolk skeleton (still there?) (54, 20, D) a +2 vampiric trident a +0 robe a +0 shortbow of freezing a +4 trident of venom a +0 robe a merfolk skeleton a merfolk skeleton (54, 36, D) a staff of fire (unseen) (55, 1, D) a +1 robe of willpower (unseen) (55, 13, D) a +1 scale mail of fire resistance (unseen) (55, 24, D) the Lessons on the Blink Frog and Lava Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Manifold Assault Translocation 4 c - Vhi's Electric Charge Translocation/Air 4 (59, 36, D) the +1 leather armour of Tomorrow {Regen+} Regen+: It increases your rate of health regeneration. (unseen) (59, 37, D) the +5 scimitar of Circularity {spect, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (60, 36, D) a book of Annihilations (60, 37, D) a book of Blasting (61, 16, D) the +6 longbow "Muneile" {freeze, rN+ Will+ Dex-3} Dex-3: It affects your dexterity (-3). rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (61, 26, D) a +0 morningstar of holy wrath (unseen) (61, 36, D) a scarf of resistance (61, 37, D) a dragon-blood talisman (62, 0, D) a +1 mace of draining (62, 1, D) a staff of earth (62, 9, D) the +10 triple crossbow "Saquwif" {penet, Str+2} Str+2: It affects your strength (+2). (62, 17, D) a +2 leather armour of cold resistance (unseen) (62, 26, D) a staff of fire (unseen) (62, 30, D) a +0 orcbow (62, 33, D) a +0 trident (62, 36, D) the +2 cloak of the Thief {*Fog Slay-2 SInv Stlth+} *Fog: It may release a thick cloud of smoke when the wearer is hurt. Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (62, 37, D) the staff "Zegon" {rElec rN+ Str-4 Stlth+ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-4: It affects your strength (-4). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (63, 8, D) a +2 scale mail of fire resistance (63, 16, D) the +7 great sword of Zummynur {spect, *Corrode Str+3 Int+4 Stlth+} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). *Corrode: It may corrode you when you take damage. Stlth+: It makes you more stealthy. (63, 17, D) a +2 heavy shortbow (63, 26, D) a +4 plate armour of cold resistance (unseen) (63, 27, D) a +5 hand axe of electrocution (63, 29, D) 5 large rocks (63, 30, D) 2 large rocks (63, 31, D) a +0 trident (63, 36, D) the +0 trident of Extermination {vamp, rC+ Int+2} Int+2: It affects your intelligence (+2). rC+: It protects you from cold. (63, 37, D) a staff of earth (unseen) (64, 16, D) a +6 short sword of venom (unseen) (64, 17, D) a +1 chain mail of fire resistance (unseen) (64, 26, D) a +0 heavy shortbow (64, 30, D) a +0 trident (64, 32, D) a +0 shortbow (67, 3, D) a +0 shortbow of flaming (68, 0, D) a staff of death (68, 4, D) a +0 long sword a +0 scale mail a +0 dagger a +0 ring mail (69, 36, D) the +2 falchion "Arcanum" {freeze, rPois Dex-4 Stlth+} Dex-4: It affects your dexterity (-4). rPois: It protects you from poison Stlth+: It makes you more stealthy. (unseen) (70, 8, D) a staff of fire (unseen) (70, 9, D) a staff of alchemy (unseen) (70, 13, D) a +0 hand axe of electrocution (unseen) (70, 18, D) 4 large rocks (70, 42, D) a +0 long sword a +0 leather armour (71, 8, D) a +2 vampiric rapier (71, 12, D) a +0 club a +0 short sword (71, 17, D) the +6 trident "Niudat" {heavy, Dex+2} Dex+2: It affects your dexterity (+2). (71, 26, D) a Young Poisoner's Handbook (71, 27, D) a staff of air (unseen) (71, 36, D) a staff of alchemy (unseen) (71, 37, D) Ereshkigal's Precepts of Bolts Spells Type Level a - Dazzling Flash Conjuration/Hexes 3 b - Lehudib's Crystal Spear Conjuration/Earth 8 c - Fire Storm Conjuration/Fire 9 (71, 42, D) a +0 scimitar a +0 ring mail a +0 dagger a +0 leather armour (71, 43, D) a +0 long sword a +0 scale mail (72, 8, D) a book of the Tundra (72, 9, D) a +0 ring mail of cold resistance (72, 12, D) a +0 flail (72, 13, D) a +0 whip (72, 16, D) a +2 robe of willpower (72, 17, D) a +0 shortbow the +1 rapier of Hepliaklqana, Writhing {heavy, rN+ Str+2 Dex+3 Stlth+} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (72, 21, D) a +0 shortbow (72, 27, D) a book of Spectacle (72, 36, D) a +0 long sword a manual of Spellcasting (72, 37, D) Imelle's Grimoire of Abhorrent Words and Calling Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Ice Beast Ice/Summoning 3 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Infestation Necromancy 8 (73, 26, D) a +2 heavy battleaxe (73, 27, D) a +2 vampiric glaive (73, 36, D) a +0 short sword a +0 ring mail a book of Dangerous Friends (73, 37, D) the storm talisman "Cagre" {Will+ Str+3 Dex+5} [storm talisman] Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). Will+: It increases your willpower. (unseen) (74, 18, D) a +0 arbalest (74, 21, D) a +0 arbalest (74, 23, D) a +0 shortbow