dcgchant the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +0 shortbow a +5 sling a +5 orcbow a +5 shortbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 1, D) a wand of flame (8) (49, 12, D) a +4 heavy great mace (unseen) (49, 24, D) a staff of alchemy (unseen) (49, 36, D) a staff of earth (unseen) (50, 1, D) a +0 scale mail of fire resistance (unseen) (50, 6, D) a +1 heavy spear (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (50, 24, D) a +1 scimitar of freezing (unseen) (50, 36, D) a wand of charming (1) (50, 37, D) a +1 rapier of protection (unseen) (51, 1, D) a +3 heavy orcbow (unseen) (51, 7, D) a +3 rapier of venom (still there?) a +0 robe (still there?) a manticore corpse (still there?) a merfolk corpse (still there?) (51, 12, D) a staff of alchemy (unseen) (51, 13, D) an amulet of guardian spirit (51, 18, D) a +0 robe (51, 19, D) a +0 falchion (still there?) a +0 robe (still there?) the staff of Tigag {rPois rC- rN+++ Int+3 Conj} (still there?) [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rC-: It makes you vulnerable to cold. rPois: It protects you from poison rN+++: It renders you almost immune to negative energy. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. a +0 robe (still there?) a +0 dire flail (still there?) a +0 chain mail (still there?) a +0 robe (still there?) a necrophage skeleton (still there?) (51, 24, D) a +2 scimitar of freezing (51, 25, D) the +4 quarterstaff of Cheibriados, Winnowing {freeze, rElec MP+9 Int+5 Dex-3} Int+5: It affects your intelligence (+5). Dex-3: It affects your dexterity (-3). rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). (51, 32, D) a +3 short sword (still there?) a +0 robe (still there?) (51, 37, D) a staff of air (unseen) (51, 44, D) 2 javelins (52, 1, D) a staff of cold (unseen) (52, 7, D) a harpy corpse (52, 8, D) a boomerang (52, 13, D) a +2 flail of protection (52, 19, D) a +0 falchion a +0 robe (52, 20, D) 2 atropa-tipped darts (52, 25, D) the +11 double sword "Vehewen" {flame, *Noise rF++ rCorr Str+4} Str+4: It affects your strength (+4). rF++: It greatly protects you from fire. *Noise: It may make a loud noise when swung. rCorr: It protects you from acid and corrosion. (52, 28, D) a +0 hand axe (52, 30, D) a +3 halberd a +0 robe (52, 31, D) a +1 morningstar of protection a +0 robe a +0 dagger a +0 robe (52, 37, D) a wand of charming (3) (53, 1, D) a staff of cold (unseen) (53, 6, D) 6 large rocks (still there?) a +4 spear (still there?) a silver javelin (still there?) a +0 leather armour (still there?) an amulet of regeneration (still there?) (53, 7, D) a +0 sling (still there?) a +0 spear (still there?) a +2 rapier of protection (still there?) a +0 robe (still there?) a faun corpse (still there?) a sea snake corpse (still there?) a merfolk corpse (still there?) (53, 12, D) a +0 dagger (53, 13, D) a staff of fire (53, 19, D) a +4 flail a +0 robe a +1 rapier of venom a +0 robe a human skeleton (53, 25, D) a wand of charming (6) (53, 30, D) a +3 spear (still there?) a +0 robe (still there?) (53, 36, D) the +5 shortbow of the Mouth {freeze, Fly rF++ rN+++ Int-4 Stlth-} Int-4: It affects your intelligence (-4). rF++: It greatly protects you from fire. rN+++: It renders you almost immune to negative energy. Fly: It grants you flight. Stlth-: It makes you less stealthy. (53, 37, D) a staff of air (unseen) (54, 1, D) a Trismegistus Codex (54, 24, D) a wand of charming (3) (54, 36, D) a +2 demon blade of freezing (unseen) (55, 1, D) a wand of charming (8) (55, 4, D) a +1 trident of freezing (still there?) a +0 robe (still there?) (55, 12, D) the +0 great sword of Xeky {flame, rN+ MP+9 Int+4 Dex-2} Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). (unseen) (55, 24, D) the +2 orcbow of Compound Interest {flame, rPois Int+3} Int+3: It affects your intelligence (+3). rPois: It protects you from poison (59, 37, D) a staff of air (unseen) (60, 36, D) a +1 falchion of holy wrath (60, 37, D) a wand of charming (6) (61, 0, D) a staff of air (61, 8, D) a staff of conjuration (unseen) (61, 37, D) a +2 chain mail of poison resistance (unseen) (61, 44, D) 2 javelins (62, 8, D) a +5 flail of protection (62, 9, D) a +2 sling of flaming (62, 17, D) an amulet of magic regeneration (62, 21, D) a +0 war axe a +0 plate armour a +0 kite shield (62, 26, D) a +2 chain mail of fire resistance (62, 27, D) a +1 antimagic flail (62, 29, D) a +0 hand axe (62, 32, D) a +0 flail (62, 36, D) a +2 vampiric spear (62, 37, D) a +0 vampiric falchion (unseen) (63, 8, D) a staff of earth (63, 16, D) the +1 pair of gloves of the Destroying Gods {rCorr Dex-4 SInv} Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (63, 17, D) a staff of fire (63, 22, D) a +0 great sword a +0 plate armour (63, 26, D) a +1 great sword of flaming (63, 27, D) a staff of earth (unseen) (63, 31, D) a +0 glaive (63, 33, D) 2 atropa-tipped darts (63, 37, D) the Annotations on Accompaniment and Striking Spells Type Level a - Shock Conjuration/Air 1 b - Call Canine Familiar Summoning 3 c - Summon Forest Summoning/Translocation 5 d - Malign Gateway Summoning/Translocation 7 (64, 16, D) a staff of death (unseen) (64, 21, D) a +0 glaive a +0 chain mail (64, 22, D) a +0 arbalest (64, 26, D) a staff of alchemy (64, 27, D) a +2 whip of draining (unseen) (67, 0, D) a staff of death (unseen) (68, 0, D) a +2 short sword of protection (69, 0, D) a +2 heavy spear (69, 36, D) a ring of poison resistance (70, 9, D) 4 potions of haste (70, 36, D) a +1 pair of boots of stealth (70, 37, D) a staff of conjuration (unseen) (70, 43, D) a +0 dagger a +0 robe a +0 buckler (71, 8, D) a +0 robe of fire resistance (71, 16, D) Sif Muna's Papyrus of Displaced Freezing Spells Type Level a - Vhi's Electric Charge Translocation/Air 4 b - Sculpt Simulacrum Ice/Alchemy 6 (71, 17, D) a book of Conjurations (71, 36, D) a +0 kite shield of protection a +3 kite shield a +3 buckler (71, 41, D) a +0 spear (72, 16, D) a +2 orcbow of flaming (72, 17, D) a +2 flail of protection (72, 26, D) a staff of alchemy (72, 27, D) a staff of air (72, 36, D) the staff "Beastslayer" {rPois rF++ Dex-3 Necro Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-3: It affects your dexterity (-3). rF++: It greatly protects you from fire. rPois: It protects you from poison Necro: It increases the power of your Necromancy spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (unseen) (72, 37, D) a ring of wizardry (72, 41, D) a +0 spear (72, 42, D) a +0 rapier a +0 robe (73, 1, D) the +2 battleaxe of the Shouting Gods {freeze, rElec rF+ Int-5 Dex+3} Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rElec: It insulates you from electricity. (unseen) (73, 16, D) a staff of death (unseen) (73, 17, D) a ring of poison resistance (73, 26, D) a staff of fire (73, 36, D) a +5 falchion of protection (unseen)