dcgchant the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +0 rapier a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +0 buckler a +0 scale mail +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales (7, 7, D) 9 potions of heal wounds (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a +3 flail of holy wrath (61, 16, D) a storm talisman (62, 0, D) a +2 robe of willpower (62, 8, D) the +1 leather armour "Mus Zygg" {rPois Str+2 SInv} Str+2: It affects your strength (+2). rPois: It protects you from poison SInv: It lets you see invisible. (62, 16, D) the +10 glaive of Juroghu {speed, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (62, 17, D) the +3 chain mail of Prudence {+Inv Str-3 Int+4} Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). +Inv: It lets you turn invisible. (unseen) (63, 0, D) a +6 heavy trident (63, 8, D) a +0 scimitar of holy wrath (63, 16, D) an amulet of faith (63, 17, D) the +7 rapier of Earthquakes {distort, Int+2} Int+2: It affects your intelligence (+2). (unseen) (64, 16, D) a staff of death (unseen) (64, 17, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (unseen) (67, 0, D) a +2 antimagic shortbow (unseen) (67, 2, D) a +0 dagger a +0 robe (68, 2, D) a +0 hand axe (69, 0, D) a staff of death (unseen) (69, 2, D) a +2 dagger of venom a +0 robe (70, 8, D) a staff of air (70, 9, D) a +2 robe of willpower (unseen) (71, 16, D) a +6 demon trident of venom (unseen) (71, 17, D) a +2 mace of protection (unseen) (71, 26, D) a +2 chain mail of fire resistance (unseen) (71, 27, D) a book of Dreams (72, 9, D) a +4 quarterstaff of distortion (unseen) (72, 12, D) a wolf corpse (72, 16, D) a +2 ring mail of willpower (72, 21, D) a hell hound corpse (72, 26, D) a staff of alchemy (unseen) (72, 27, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. (unseen) (73, 3, D) a black bear corpse (skeletalised by now) (73, 16, D) a +1 ring mail of cold resistance (unseen) (73, 17, D) a staff of conjuration (unseen) (73, 21, D) a hell hound corpse (74, 3, D) a +0 short sword a +0 robe (75, 1, D) a staff of alchemy