Dungeon Crawl Stone Soup version 0.32-a0-699-g1ee5eff (webtiles) character file. Game seed: 17825525103896898253 130 december12 the Trooper (level 5, -3/47 HPs) Began as a Barachi Monk on Mar 13, 2024. Slain by a gnoll ... wielding a +0 halberd (11 damage) ... on level 3 of the Dungeon. The game lasted 00:01:03 (2053 turns). december12 the Trooper (Barachi Monk) Turns: 2053, Time: 00:01:03 Health: -3/47 AC: 2 Str: 14 XL: 5 Next: 14% Magic: 5/5 EV: 12 Int: 14 God: Gold: 105 SH: 0 Dex: 13 Spells: 4/4 levels left rFire + . . a - +0 falchion rCold . . . d - orb {light} rNeg . . . b - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + g - ring of poison resistance HPRegen 0.27/turn j - ring of protection from fire MPRegen 0.09/turn %: no passive effects @: unable to hop, attractive, glowing, slow A: amphibious, slowness 1, strong legs 1, +LOS, clever 1, inability to read after injury 1 a: Hop You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 105 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 robe (worn) d - an orb of light (worn) Jewellery g - a ring of poison resistance (left hand) h - an amulet of magic regeneration j - a ring of protection from fire (right hand) Scrolls e - 2 scrolls of identify {unknown} f - a scroll of teleportation {unknown} l - a scroll of fear {unknown} Potions c - a potion of resistance {unknown} Skills: * Level 6.8 Fighting - Level 3.6 Long Blades - Level 3.2 Dodging You had 4 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Your mind is acute. (Int +4, Str/Dex -1) You occasionally lose the ability to read scrolls when taking damage. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! There are monsters nearby! Unknown command. Unknown command. Hop to where? Press: ? - help, Dir - move target Boing! Unknown command. It was a potion of curing. You feel better. Okay, then. It was a potion of attraction. You feel attractive to monsters. The gnoll is attracted toward you. x2 It was a potion of mutation. You feel extremely strange. You occasionally lose the ability to read scrolls when taking damage. You feel clever. The gnoll barely misses you. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You feel better. The gnoll hits you from afar with a +0 halberd! You die... ..............#.....###.... ...........<..#..(......... ......###.....#............ ...... #......#............ ..............###.......... .............##........... #.......#######........... ...... #####.....####.. ...... #@gg...)........ ....... #................ #................ ................. .................. ......)............ .................... #.......#####.>....## ........# .. You could see 2 gnolls. Vanquished Creatures 5 adders A gnoll (D:3) 2 ribbon worms 4 endoplasms 3 giant cockroaches 10 hobgoblins 2 jackals (D:2) 9 kobolds 4 quokkas 5 ball pythons 10 bats 4 frilled lizards 6 goblins 4 rats 69 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | december12 the Barachi Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 77 | D:1 | Reached skill level 4 in Fighting 83 | D:1 | Reached XP level 2. HP: 21/25 MP: 2/2 440 | D:1 | Reached skill level 5 in Fighting 440 | D:1 | Reached XP level 3. HP: 24/33 MP: 3/3 1220 | D:2 | Reached XP level 4. HP: 34/40 MP: 4/4 1409 | D:2 | Reached skill level 6 in Fighting 1841 | D:2 | Reached XP level 5. HP: 7/47 MP: 5/5 2051 | D:3 | Gained mutation: You occasionally lose the ability to read | scrolls when taking damage. [potion of mutation] 2051 | D:3 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 2053 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_loops_cross D:2: layout_loops_corners D:3: layout_basic, minmay_lizard_king, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 4 5 6 | 6.8 Long Blades | | 3.6 Dodging | | 3.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Falchion | 122 | 80 || 202 Ability: Hop | | 2 || 2 Use: Potion | 1 | 4 || 5 Armour: Robe | 98 | 57 || 155 Dodge: Dodged | 98 | 67 || 165 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2341 | 2250 | 91 | 471 | 1304 | 3 | 780.3 | Dungeon | 2341 | 2250 | 91 | 471 | 1304 | 3 | 780.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1348 daAuts D:1: 881 daAuts D:3: 111 daAuts