Dungeon Crawl Stone Soup version 0.32-a0-699-g1ee5eff (webtiles) character file. Game seed: 9165303056566677073 76 december12 the Trooper (level 4, 17/40 HPs) Began as a Barachi Monk on Mar 13, 2024. Quit the game on level 3 of the Dungeon. The game lasted 00:01:05 (1657 turns). december12 the Trooper (Barachi Monk) Turns: 1657, Time: 00:01:06 Health: 17/40 AC: 3 Str: 12 XL: 4 Next: 32% Magic: 4/4 EV: 12 Int: 11 God: Gold: 155 SH: 0 Dex: 16 Spells: 3/3 levels left rFire . . . a - +0 falchion rCold . . . d - orb {light} rNeg . . . b - +0 robe rPois . l - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.09/turn %: no passive effects @: glowing, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 155 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 robe (worn) d - an orb of light (worn) l - a +0 helmet (worn) Jewellery e - a +6 ring of strength Scrolls c - a scroll of vulnerability {unknown} f - a scroll of fear {unknown} i - 2 scrolls of blinking {unknown} j - a scroll of silence {unknown} k - 3 scrolls of identify {unknown} m - a scroll of fog {unknown} n - a scroll of enchant armour {unknown} Potions g - 2 potions of brilliance {unknown} h - a potion of might {unknown} o - a potion of haste {unknown} p - a potion of curing {unknown} Skills: * Level 6.1 Fighting - Level 3.6 Long Blades - Level 3.2 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 34% 1 Blink Tloc 0% N/A 47% 2 Call Imp Summ 0% N/A 47% 2 Lesser Beckoning Tloc 0% N/A 47% 2 Gell's Gravitas Tloc 0% N/A 71% 3 Teleport Other Tloc 0% N/A 71% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History There are monsters nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! There are monsters nearby! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...# ###.# #.# #.# .. #.# ... #.# #.. #.# .. #.######g##.... #.....@g....... #############.. You could see 2 gnolls. Vanquished Creatures A gnoll (D:3) 3 adders (D:2) A dart slug (D:1) 7 ball pythons 5 endoplasms 2 giant cockroaches A goblin (D:1) 3 hobgoblins 3 jackals A quokka (D:2) 2 bats (D:1) A frilled lizard (D:2) 2 kobolds 5 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | december12 the Barachi Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 85 | D:1 | Reached skill level 4 in Fighting 119 | D:1 | Reached XP level 2. HP: 10/26 MP: 2/2 438 | D:1 | HP: 1/26 [kobold/+1 short sword of distortion (19)] 867 | D:1 | Found a faded altar of an unknown god. 999 | D:2 | Reached XP level 3. HP: 32/32 MP: 3/3 1001 | D:2 | Reached skill level 5 in Fighting 1210 | D:2 | Reached XP level 4. HP: 14/40 MP: 4/4 1417 | D:2 | Found Hatoihuso's Weapon Shoppe. 1654 | D:3 | Reached skill level 6 in Fighting 1657 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_basic, chequers_ecumenical_altar_grove, kennysheep_small_spiral, hex_medium, kennysheep_another_room D:2: layout_rooms, serial_shops, shop, minmay_quadrilaterals D:3: layout_loops_ring, chequers_jeans, grunt_decor_fettered, uniq_ijyb, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 4 5 6 | 6.1 Long Blades | | 3.6 Dodging | | 3.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Falchion | 102 | 15 || 117 Ability: Hop | 1 | || 1 Use: Potion | 1 | || 1 Armour: Robe | 75 | 8 || 83 Dodge: Dodged | 67 | 6 || 73 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1923 | 1804 | 119 | 210 | 1320 | 3 | 641.0 | Dungeon | 1923 | 1804 | 119 | 210 | 1320 | 3 | 641.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1139 daAuts D:2: 715 daAuts D:3: 68 daAuts