Dungeon Crawl Stone Soup version 0.31-a0-1237-gabc64e7 (webtiles) character file. Game seed: 11770559231716867011 72 dhlexpress the Magician (level 4, 0/25 HPs) Began as a Deep Elf Conjurer on Dec 15, 2023. Slain by a water moccasin (7 damage) ... on level 3 of the Dungeon. The game lasted 00:02:25 (2384 turns). dhlexpress the Magician (Deep Elf Conjurer) Turns: 2384, Time: 00:02:25 Health: 0/25 AC: 3 Str: 2 (4) XL: 4 Next: 7% Magic: 3/13 EV: 17 Int: 22 (25) God: Gold: 129 SH: 0 Dex: 10 (13) Spells: 3/14 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . g - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - +5 ring of evasion HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: no passive effects @: lethally poisoned (0 -> -7), very slightly contaminated A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 129 gold pieces. Inventory: Armour a - a +0 robe (worn) g - a +0 cloak (worn) Jewellery e - a +5 ring of evasion (left hand) f - a +6 ring of strength Scrolls c - 2 scrolls of teleportation {unknown} d - 2 scrolls of identify {unknown} i - 2 scrolls of noise {unknown} k - a scroll of fear {unknown} m - a scroll of amnesia {unknown} o - a scroll of torment {unknown} Potions b - a potion of magic h - a potion of enlightenment {unknown} j - a potion of berserk rage {unknown} l - a potion of degeneration n - a potion of brilliance {unknown} p - a potion of heal wounds {unknown} Skills: - Level 1.0 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.6 Spellcasting - Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 v - Fulminant Prism Conj/Hex 7% 3d7 36% 4 w - Iskenderun's Mystic Conj/Tloc 15% 2d5 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History Aim: a water moccasin (heavily wounded, 66% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. The water moccasin barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 66% to hit) The searing ray hits the water moccasin. The water moccasin is heavily wounded. (Press . to maintain the ray.) The water moccasin barely misses you. The searing ray hits the water moccasin! The water moccasin is severely wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin bites you. You take 10 damage, and have 15/25 hp. The searing ray misses the water moccasin. You feel very sick. The water moccasin bites you but does no damage. You take 4 damage, and have 11/25 hp. Unknown command. The searing ray hits the water moccasin. The water moccasin is almost dead. You finish channelling your searing ray. You feel very sick. The water moccasin barely misses you. The water moccasin misses you. You take 2 damage, and have 9/25 hp. Unknown command. Okay, then. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you! You die... ......# #.....#. ..... ........ ..... #...<. ... #.#....# ... #.#..#.. #.# #....### #######.# #....... .......S#########.#..### .......@....#...#.#..# # ............#...#....# # ............#)..#....### ......................## ........###.#........... ........###......#.#.### ........#..........#..## #########..........#.>## #..........#..## You could see a water moccasin. Vanquished Creatures An adder (D:2) 4 dart slugs (D:1) An orc (D:3) 6 bats 6 endoplasms 4 giant cockroaches 7 goblins 6 hobgoblins 5 kobolds A quokka (D:2) 2 ball pythons 4 frilled lizards 5 rats 52 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:3) 1 creature vanquished. Grand Total: 53 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dhlexpress the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 62 | D:1 | Reached skill level 1 in Fighting 139 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/8 142 | D:1 | Learned a level 2 spell: Searing Ray 384 | D:1 | Reached skill level 4 in Spellcasting 484 | D:1 | Found a faded altar of an unknown god. 647 | D:1 | Reached XP level 3. HP: 20/20 MP: 6/10 875 | D:1 | You fall into a shaft and drop 1 floor! 1302 | D:2 | Identified the +4 hand axe "Spiderbane" {drain, ^Drain rF++ | SInv} 1342 | D:2 | Reached skill level 5 in Spellcasting 2176 | D:3 | Reached XP level 4. HP: 25/25 MP: 11/13 2264 | D:3 | Identified the +5 flail of the Endless Expanse {drain, Fly | rF- Str+6 SInv} 2362 | D:3 | Noticed a water moccasin 2369 | D:3 | Learned a level 4 spell: Fulminant Prism 2374 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2384 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_basic, hellmonk_ecumenical_altar_heavens_door, serial_bayou_lake_a D:2: layout_loops_corners D:3: layout_rooms, mainiacjoe_overflow_catch_the_wave, hangedman_decor_points Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Spellcasting | 4 5 | 5.6 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 51 | 8 || 59 Searing Ray | 18 | 1 || 19 Fulminant Prism | | 1 || 1 Use: Potion | | 1 || 1 Armour: Robe | 4 | 4 || 8 Dodge: Dodged | 7 | 4 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2406 | 2336 | 70 | 27 | 2010 | 3 | 802.0 | Dungeon | 2406 | 2336 | 70 | 27 | 2010 | 3 | 802.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1280 daAuts D:2: 831 daAuts D:3: 294 daAuts