Dungeon Crawl Stone Soup version 0.33-a0-656-g0a0a479413 (webtiles) character file. Game seed: 5292534146502110024 6 dhlexpress the Vexing (level 1, -2/13 HPs) Began as a Vampire Enchanter on Jan 9, 2025. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:39 (98 turns). dhlexpress the Vexing (Vampire Enchanter) Turns: 98, Time: 00:00:39 Health: -2/13 AC: 2 Str: 7 XL: 1 Next: 75% Magic: 3/3 EV: 11 Int: 17 God: Gold: 5 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.42/turn (no ring) MPRegen 0.08/turn %: no passive effects @: healing quickly A: alive, fangs 3, see invisible, vampiric 1 a: Exsanguinate You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls d - a scroll of brand weapon {unknown} e - a scroll of identify {unknown} Potions c - 2 potions of invisibility Skills: - Level 1.1 Short Blades - Level 2.1 Dodging - Level 4.4 Stealth + Level 2.2 Spellcasting + Level 4.7 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 18% N/A 9% 3 Tukima's Dance Hex 18% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 11% 2 Dazzling Flash Hex/Fire 18% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is slightly increased. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism. Message History The jackal closely misses you. An endoplasm comes into view. The jackal bites you but does no damage. The endoplasm quivers. You hit the jackal. You kill the jackal! Unknown command. You closely miss the jackal. The jackal barely misses you. You hit the jackal. The jackal is almost dead. The jackal bites you but does no damage. The jackal bites you. You take 3 damage, and have 10/13 hp. You hit the jackal but do no damage. The jackal is almost dead. The jackal bites you but does no damage. You closely miss the jackal. You bite the jackal. You kill the jackal! The endoplasm freezes you. You are frozen. Things that are here: a jackal corpse; a jackal corpse You take 4 damage, and have 7/13 hp. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 2/13 hp. You barely miss the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 1/13 hp. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You die... ####.#### ####...†..###### #.## #####†......# #..# #..####.# ##.# #### #....# .# #.# #.....#####.##.# .# #.# #.....#.....##.##.# #####.## #.....#.###......># .......# #.....#.# #.#....## .####..# .....#@#.....##'## ###..#####.###J#.#.#.#...# #..................#.#.<.# #.##.###.#.#.....###.#...# .##.##.###.#.#..#### #.##+## .......##..?h.....# .. ###....##....#..#.# ###...........#.# ##.......#### # You could see an endoplasm. Vanquished Creatures 2 hobgoblins (D:1) 2 jackals (D:1) A ball python (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dhlexpress the Vampire Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 98 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_f, layout_loops_cross, serial_shops, shop Action || total ---------------------------++------- Melee: Dagger || 20 Bite || 2 Stab: Sleeping || 1 Armour: Robe || 9 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 96 | 96 | 0 | 0 | 38 | 1 | 96.0 | Dungeon | 96 | 96 | 0 | 0 | 38 | 1 | 96.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 96 daAuts