Dungeon Sprint DCSS version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 7210407704998885680 14 diche the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on Apr 15, 2024. Slain by a black bear (7 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:39 (68 turns). diche the Magician (Djinni Conjurer) Turns: 68, Time: 00:00:39 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 60% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . b - +1 whip (freeze) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: no teleportation, infuse magic (-1 HP) @: flying, hasted, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons b - a +1 whip of freezing (weapon) Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions c - a potion of heal wounds e - a potion of berserk rage Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.2 Spellcasting + Level 5.2 Conjurations + Level 5.2 Hexes + Level 5.2 Summonings + Level 5.2 Necromancy + Level 5.2 Translocations + Level 5.2 Fire Magic + Level 5.2 Ice Magic + Level 5.2 Air Magic + Level 5.2 Earth Magic + Level 5.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 14% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 14% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. The adder bites you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! Your Spellcasting skill increases to level 5! Your Conjurations skill increases to level 5! Your Hexes skill increases to level 5! Your Summonings skill increases to level 5! Your Necromancy skill increases to level 5! Your Translocations skill increases to level 5! Your Fire Magic skill increases to level 5! Your Ice Magic skill increases to level 5! Your Air Magic skill increases to level 5! Your Earth Magic skill increases to level 5! Your Alchemy skill increases to level 5! You have reached level 2! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana (82% to hit) The searing ray hits the black bear! The black bear is moderately wounded. The searing ray hits the iguana. The iguana is moderately wounded. The searing ray hits the iguana. The iguana is moderately wounded. (Press . to maintain the ray.) The black bear bites you! You die... ▓▓▓ ▓<▓ ▓.▓ ▓.▓ ▓.▓ ▓†▓ ▓.▓ ▓.▓ ▓@▓ ▓h▓ ▓l▓ ▓'▓ ▓S▓ ▓l▓ ▓.▓ ▓.▓ ▓.▓ You could see a water moccasin, a black bear and 2 iguanas. Vanquished Creatures An adder (D) A bat (D) 2 endoplasms (D) A kobold (D) A rat (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | diche the Djinni Conjurer began the quest for the Orb. 0 | D | diche set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 61 | D | Noticed a black bear 61 | D | Noticed an iguana 61 | D | Noticed an iguana 61 | D | Noticed a water moccasin 68 | D | Reached skill level 5 in Spellcasting 68 | D | Reached skill level 5 in Conjurations 68 | D | Reached skill level 5 in Hexes 68 | D | Reached skill level 5 in Summonings 68 | D | Reached skill level 5 in Necromancy 68 | D | Reached skill level 5 in Translocations 68 | D | Reached skill level 5 in Fire Magic 68 | D | Reached skill level 5 in Ice Magic 68 | D | Reached skill level 5 in Air Magic 68 | D | Reached skill level 5 in Earth Magic 68 | D | Reached skill level 5 in Alchemy 68 | D | Reached XP level 2. HP: 9/21 MP: 0/0 68 | D | Slain by a black bear Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Spellcasting | 5 | 5.2 Conjurations | 5 | 5.2 Hexes | 5 | 5.2 Summonings | 5 | 5.2 Necromancy | 5 | 5.2 Translocations | 5 | 5.2 Fire Magic | 5 | 5.2 Ice Magic | 5 | 5.2 Air Magic | 5 | 5.2 Earth Magic | 5 | 5.2 Alchemy | 5 | 5.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 12 Searing Ray || 1 Use: Potion || 2 Armour: Robe || 7 Dodge: Dodged || 4