Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 12132059339399027628 0 dinakeri the Magician (level 1, 13/13 HPs) Began as a Mummy Hedge Wizard on Feb 27, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:37 (0 turns). dinakeri the Magician (Mummy Hedge Wizard) Turns: 0, Time: 00:00:38 Health: 13/13 AC: 2 Str: 13 XL: 1 Next: 0% Magic: 5/5 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 11 Spells: 7/8 levels left rFire x . . a - +0 dagger rCold + . . (no shield) rNeg + + + b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Skills: + Level 1.5 Dodging + Level 1.5 Stealth + Level 4.0 Spellcasting + Level 1.5 Conjurations + Level 0.7 Summonings + Level 1.0 Necromancy + Level 0.7 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 24% 1d4 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 14% 2d8 21% 2 Blink Tloc 8% N/A 24% 2 Call Imp Summ 8% N/A 24% 2 Mephitic Cloud Conj/Alch/Air 3% N/A 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History Welcome, dinakeri the Mummy Hedge Wizard. A smirking vizier told you that the Orb of Zot is just within this dungeon. Press ? for a list of commands and other information. Found 12 gold pieces and a robe. Found two escape hatches in the floor. Found a staircase leading out of the dungeon. Unknown command. No target in view! Okay, then. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###.......### .....⌠..... ..⌠...⌠.. ....... ..⌠.. #...# ####...#### #$...@....# ............... ....⌠.....⌠..^. ..⌠....#....⌠.. ⌠....## ##....⌠ .$.## ##..[ >## ##> There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dinakeri the Mummy Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_rooms, dk_noncrumbling_3, minmay_pentomino_o4