Seeded DCSS version 0.34-a0-752-g48490cfe52 (webtiles) character file. Game seed: 9000778505875535805 (custom seed) 0 dipablo the Tinkerer (level 1, -1/11 HPs) Began as an Octopode Forgewright on Sept 10, 2025. Slain by a quokka (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:55 (49 turns). dipablo the Tinkerer (Octopode Forgewright) Turns: 49, Time: 00:01:56 Health: -1/11 AC: 1 Str: 9 XL: 1 Next: 10% Magic: 1/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (100%) a - +0 hammer rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hammer (weapon) Potions g - a potion of magic Skills: + Level 2.0 Dodging + Level 2.7 Stealth + Level 2.0 Spellcasting + Level 4.0 Forgecraft You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 60% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 30% 2d4 5% 2 Launch Clockwork Bee Frge 15% N/A 11% 3 Forge Blazeheart Golem Fire/Frge 8% N/A 63% 4 Forge Lightning Spire Air/Frge 8% 3d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Options error: Unknown explore stop condition 'greedy_sacrificeable' (dipablo.rc:83) Bad channel name 'Jiyva says' for runrest: 'Jiyva says: Divide and consume' Options error: Bad channel -- pray (dipablo.rc:3374) Options error: Bad channel -- food (dipablo.rc:3377) Options error: Bad channel -- rotten_meat (dipablo.rc:3394) Options error: Missing colour in message_colour setting: 'that.*feels deathly cold' Options error: Missing colour in message_colour setting: 'and you must be Full or above to equip it' Options error: Missing colour in message_colour setting: 'but rights himself reflexively soon after' Options error: Missing colour in message_colour setting: 'before it is too late' Options error: Missing colour in message_colour setting: 'Shift\-Dir \- straight line' Options error: Missing colour in message_colour setting: 'f \- you' Options error: Bad colour 'boring' in message_colour setting: 'boring:disappears without a glow' Options error: Bad colour 'boring' in message_colour setting: 'boring:disappears without a sign' Options error: Bad colour 'boring' in message_colour setting: 'boring:disappears into the void' Options error: Bad colour 'boring' in message_colour setting: 'boring:glow with a rainbow of weird colours and disappear' Options error: Bad colour 'boring' in message_colour setting: 'boring:glows slightly and disappears' Options error: Bad colour 'boring' in message_colour setting: 'boring:is slowly consumed by flames' Options error: Bad colour 'boring' in message_colour setting: 'boring:slowly burns to ash' Options error: Bad colour 'boring' in message_colour setting: 'boring:slowly crumbles into the ground' Options error: Bad colour 'boring' in message_colour setting: 'boring:shimmers? and breaks? into pieces' Options error: Bad colour 'boring' in message_colour setting: 'boring:stares at you suspiciously for a moment' Options error: Bad colour 'boring' in message_colour setting: 'boring:trembles before you' Options error: Bad colour 'boring' in message_colour setting: 'boring:You feel mildly nauseous' Options error: Bad colour 'boring' in message_colour setting: 'boring:Multicoloured lights dance around' Welcome, dipablo the Octopode Forgewright. Game seed: 9000778505875535805 (custom seed) Found a staircase leading out of the dungeon. You open the door. There is an open door here. There is a dry fountain here. A goblin comes into view. It is wielding a +0 dagger. You don't know that spell. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A quokka comes into view. Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) The kinetic grapnel hits the goblin. The goblin shouts! You hear a shout! Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (heavily wounded, grapneled, 67% to hit) The kinetic grapnel hits the goblin. You kill the goblin! The quokka twitches its whiskers. A ball python comes into view. Press: ? - help, Shift-Dir - straight line Aim: a quokka (64% to hit) The kinetic grapnel hits the quokka but does no damage. The ball python hisses angrily. A goblin comes into view. It is wielding a +2 vampiric dagger. You don't have enough magic to cast this spell. There is an open door here. You close the door. You start resting. A goblin opens the door. It is wielding a +2 vampiric dagger. You close the door. A goblin opens the door. You close the door. A goblin opens the door. The goblin shouts! You open the door. The ball python completely misses you. The ball python grabs you. The ball python constricts you. The ball python's grasp on you weakens, but your attempt to escape fails. The ball python bites you but does no damage. The ball python constricts you. You escape the ball python's grasp. There is an open door here. You aren't carrying any items that you can evoke. A goblin comes into view. It is wielding a +0 dagger. The goblin barely misses you. The quokka closely misses you. The goblin hits you with a +2 vampiric dagger. The quokka barely misses you. The quokka attacks as it pursues you! The quokka closely misses you. The quokka twitches its whiskers. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you. * * * LOW HITPOINT WARNING * * * There is an open door here. The quokka attacks as it pursues you! The quokka closely misses you. Press: ? - help, Shift-Dir - straight line Aim: a quokka (64% to hit) The kinetic grapnel hits the quokka. The quokka closely misses you. The grapnel guides your strike. You hit the quokka but do no damage. Your grab misses the quokka. The quokka bites you but does no damage. The quokka misses you. You barely miss the quokka. Your grab misses the quokka. The quokka closely misses you. The quokka bites you. * * * LOW HITPOINT WARNING * * * You miss the quokka. Your grab misses the quokka. The quokka closely misses you. You hit the quokka but do no damage. You grab the quokka. You constrict the quokka. The quokka barely misses you. The quokka bites you. You die... ..#.# .....+###+## ...........# ...........# ..........##### .....?...'#...## ......##.#.....# ....).#gS#..<..# ..... ##.#@....# ..... #Sr#...## .... #.###### .... ...# ..##.. ## ##+ You could see a quokka and a ball python. Vanquished Creatures A goblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dipablo the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 42 | D:1 | HP: 2/11 [quokka (5)] 47 | D:1 | HP: 1/11 [quokka (1)] 49 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_basic, shapermc_ecumenical_altar_mp_vishouse Action || total ---------------------------++------- Attack: Normal || 4 Melee: Mace || 4 Constrict || 1 Cast: Kinetic Grapnel || 4 Armour: None || 9 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 50 | 50 | 0 | 5 | 8 | 1 | 50.0 | Dungeon | 50 | 50 | 0 | 5 | 8 | 1 | 50.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 50 daAuts Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_basic, shapermc_ecumenical_altar_mp_vishouse Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 50 | 50 | 0 | 5 | 8 | 1 | 50.0 | Dungeon | 50 | 50 | 0 | 5 | 8 | 1 | 50.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 50 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 +-------+-------+-------+-------+-------+----------------------