Dungeon Crawl Stone Soup version 0.32-a0-1198-g7932608 (webtiles) character file. Game seed: 18252336831456845180 102 dkdltmrhkdgh the Magician (level 5, -2/38 HPs) Began as a Djinni Conjurer on May 18, 2024. Splashed by a jelly's acid (8 damage) ... on level 3 of the Dungeon. The game lasted 00:05:59 (2244 turns). dkdltmrhkdgh the Magician (Djinni Conjurer) Turns: 2244, Time: 00:05:59 Health: -2/38 AC: 4 Str: 6 XL: 5 Next: 5% Gold: 94 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ k - +0 helmet rElec . n - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ c - ring of wizardry HPRegen 0.26/turn (no ring) %: wizardry (x1), infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 94 gold pieces. Inventory: Armour a - a +0 robe (worn) k - a +0 helmet (worn) n - a +0 cloak (worn) Jewellery c - a ring of wizardry (left hand) Scrolls b - a scroll of revelation {unknown} f - a scroll of blinking {unknown} h - a scroll of teleportation {unknown} i - a scroll of identify {unknown} l - a scroll of poison {unknown} Potions d - 2 potions of curing {unknown} e - a potion of cancellation {unknown} g - a potion of heal wounds {unknown} j - 2 potions of mutation {unknown} m - 2 potions of haste {unknown} Skills: + Level 2.0 Fighting - Level 2.3 Dodging - Level 1.7 Stealth * Level 4.5 Spellcasting * Level 4.5 Conjurations * Level 4.5 Hexes Level 0.0 Charms * Level 4.5 Summonings * Level 4.5 Necromancy * Level 4.5 Translocations Level 0.0 Transmutations * Level 4.5 Fire Magic * Level 4.5 Ice Magic * Level 4.5 Air Magic * Level 4.5 Earth Magic * Level 4.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 1% 2 c - Fulminant Prism Conj/Alch 11% 3d8 7% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 7% 4 e - Foxfire Conj/Fire 92% 2x1d8 1% 1 f - Scorch Fire 46% 2d6 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm quivers. x3 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 98% to hit) The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) Your Fighting skill increases to level 2! You have reached level 5! The power to cast Scorch wells up from within. Spell assigned to 'f'. The searing ray hits the endoplasm. You kill the endoplasm! The searing ray hits the endoplasm! You kill the endoplasm! The searing ray hits the endoplasm! You kill the endoplasm! You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (100% to hit) The searing ray hits the jelly! The jelly is heavily wounded. (Press . to maintain the ray.) The jelly hits you. You are splashed with acid! * * * LOW HITPOINT WARNING * * * The searing ray hits the jelly. The jelly is severely wounded. * * * LOW HITPOINT WARNING * * * The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! You die... ### #######.##.....÷# #####....#.#)#.÷.P.P# #.##.....#.#.#.÷....# ##.'......#'#.#...J..# ##..).)......#.#.JJ..÷# #...'))......#.#..J..P# ##.#.##)......#@#......# #....###......##JJ..PP.# #.##.############.....÷# #.#<..####### ####### #.#.........# #.#...#####.# #.#...# #.#...# #.#...# You could see a jelly and an endoplasm. Vanquished Creatures Robin (D:2) 3 adders (D:2) A dart slug (D:2) 9 endoplasms 2 giant cockroaches (D:2) 11 goblins 2 hobgoblins 7 jackals 9 kobolds A quokka (D:2) 3 ball pythons 3 bats 3 rats 55 creatures vanquished. Vanquished Creatures (others) 45 foxfires 45 creatures vanquished. Grand Total: 100 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dkdltmrhkdgh the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | dkdltmrhkdgh set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 308 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 835 | D:2 | Found a faded altar of an unknown god. 836 | D:2 | Noticed a glass eye 842 | D:2 | Noticed a shining eye 842 | D:2 | Noticed a great orb of eyes 842 | D:2 | Noticed a glass eye 896 | D:2 | Reached XP level 3. HP: 12/26 MP: 0/0 896 | D:2 | Learned a level 1 spell: Foxfire 990 | D:2 | Reached skill level 1 in Fighting 1078 | D:2 | Noticed Robin 1089 | D:2 | Reached XP level 4. HP: 8/32 MP: 0/0 1089 | D:2 | Killed Robin 1410 | D:2 | Found Uffyod's Weapon Boutique. 2240 | D:3 | Reached XP level 5. HP: 24/38 MP: 0/0 2240 | D:3 | Learned a level 2 spell: Scorch 2244 | D:3 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_loops_ring D:2: layout_basic, hellmonk_ecumenical_altar_watching_god, serial_shops, shop, uniq_robin D:3: cheibrodos_fertilizer, layout_basic, serial_shops, nicolae_shop_trees Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.0 Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Dodging | | 2.3 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 1 || 1 Cast: Magic Dart | 28 | 9 || 37 Searing Ray | 6 | 11 || 17 Foxfire | 14 | 23 || 37 Armour: Robe | 10 | 15 || 25 Dodge: Dodged | 6 | 8 || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2243 | 2092 | 151 | 102 | 1744 | 3 | 747.7 | Dungeon | 2243 | 2092 | 151 | 102 | 1744 | 3 | 747.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1429 daAuts D:1: 690 daAuts D:3: 122 daAuts