Dungeon Crawl Stone Soup version 0.32-a0-909-gc671339 (webtiles) character file. Game seed: 6850796638134093397 48 domd1 the Conjurer (level 3, -3/21 HPs) Began as an Octopode Conjurer on Apr 6, 2024. Succumbed to Sigmund's poison ... on level 2 of the Dungeon. The game lasted 00:02:22 (1519 turns). domd1 the Conjurer (Octopode Conjurer) Turns: 1519, Time: 00:02:22 Health: -3/21 AC: 1 Str: 5 (6) XL: 3 Next: 72% Magic: 2/7 EV: 12 Int: 19 (22) God: Gold: 76 SH: 0 Dex: 8 (10) Spells: 4/7 levels left rFire . . . e - +0 dagger (flame) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will +.... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: brilliant, lethally poisoned (-3 -> -20), enlightened, flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons e - a +0 dagger of flaming (weapon) Scrolls c - 2 scrolls of enchant weapon {unknown} i - 3 scrolls of identify {unknown} Potions a - a potion of magic b - a potion of degeneration f - a potion of enlightenment g - a potion of mutation {unknown} h - a potion of might {unknown} j - a potion of curing {unknown} k - a potion of attraction {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.9 Spellcasting + Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 62% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Sigmund is nearby! A hobgoblin comes into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe of venom and wearing a +0 robe (asleep, 100% to hit) The searing ray hits Sigmund! Sigmund is moderately wounded. (Press . to maintain the ray.) Sigmund gestures at you while chanting. You resist with significant effort. The searing ray hits Sigmund! Sigmund is heavily wounded. A frilled lizard comes into view. The searing ray hits Sigmund. Sigmund is heavily wounded. The frilled lizard hisses angrily. The searing ray hits Sigmund! Sigmund is severely wounded. You finish channelling your searing ray. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something hits you! Ouch! That really hurt! You are lethally poisoned! Unknown command. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. You feel very sick. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. * * * LOW HITPOINT WARNING * * * You feel sick. Something hits you. * * * LOW HITPOINT WARNING * * * You are more poisoned. It was a potion of brilliance. You feel clever all of a sudden. You die... #.##....#.#. #.##........ .. #.##.......## .. #.##.......####. #.##......... .. ..#........## #.### # ............. .{.#.# .###.......# #..#.#### .# #.....#.. #@.#...g. .# ##..#.# #...## .# #..##.##..# #l#..# .# #.#.......# #..#...# # .###.#.......# ##.###.#.#. ..#..#.>.....# #.## .... #...##.......# #..##..... ##..##.......## ##.......# ....##.<......###......### You could see a frilled lizard. Vanquished Creatures A ribbon worm (D:2) 3 dart slugs 2 endoplasms 2 giant cockroaches 3 goblins (D:1) 5 hobgoblins 3 kobolds 2 quokkas 4 ball pythons (D:1) 4 bats 4 frilled lizards (D:1) 5 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domd1 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 266 | D:1 | Reached XP level 2. HP: 7/17 MP: 0/5 269 | D:1 | Learned a level 2 spell: Searing Ray 689 | D:1 | Reached XP level 3. HP: 21/21 MP: 2/6 1508 | D:2 | Noticed Sigmund 1518 | D:2 | HP: 1/21 [something (4)] 1519 | D:2 | Succumbed to Sigmund's poison Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_basic D:2: layout_rooms, uniq_sigmund Action || total ---------------------------++------- Melee: Dagger || 23 Tentacles || 4 Constrict || 4 Cast: Magic Dart || 12 Searing Ray || 20 Use: Potion || 3 Stab: Sleeping || 2 Armour: Skin || 22 Dodge: Dodged || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1518 | 1449 | 69 | 132 | 1074 | 2 | 759.0 | Dungeon | 1518 | 1449 | 69 | 132 | 1074 | 2 | 759.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1206 daAuts D:2: 311 daAuts