Dungeon Crawl Stone Soup version 0.32-a0-1250-g5cf9a61 (webtiles) character file. Game seed: 13304892727998035221 87 domd1 the Conjurer (level 4, 27/27 HPs) Began as an Octopode Conjurer on May 22, 2024. Was an Initiate of Vehumet. Quit the game on level 3 of the Dungeon. The game lasted 00:03:05 (1986 turns). domd1 the Conjurer (Octopode Conjurer) Turns: 1986, Time: 00:03:05 Health: 27/27 AC: 1 Str: 6 XL: 4 Next: 51% Magic: 5/8 EV: 12 Int: 22 God: Vehumet [......] Gold: 127 SH: 0 Dex: 10 Spells: 2/9 levels left rFire . . . b - +1 dagger (venom) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: random rage (3%) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, berserk 1, mutation resistance 1 a: Renounce Religion You were on level 3 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 157 gold pieces. You spent 30 gold pieces at shops. Inventory: Hand Weapons b - a +1 dagger of venom (weapon) Scrolls c - a scroll of teleportation {unknown} d - a scroll of fear {unknown} e - 2 scrolls of enchant armour f - a scroll of enchant weapon i - a scroll of immolation {unknown} Potions a - 2 potions of magic g - a potion of lignification {unknown} h - a potion of ambrosia {unknown} j - a potion of invisibility {unknown} k - a potion of degeneration {unknown} l - a potion of enlightenment {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.2 Spellcasting + Level 4.9 Conjurations + Level 0.7 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 8% 3d6 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 12% 1d3 12% 1 Hailstorm Conj/Ice 14% 3d6 13% 3 Frozen Ramparts Ice 6% 1d1 36% 3 Fugue of the Fallen Necr 3% N/A 36% 3 Ozocubu's Armour Ice 3% N/A 36% 3 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Manifold Assault Tloc 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16014 Altars: Vehumet Shops: D:1 * Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You sometimes lose your temper in combat. You are somewhat resistant to further mutation. Message History The quokka is heavily wounded. You constrict the quokka. You kill the quokka! Vehumet accepts your kill. No target in view! No target in view! A bat comes into view. The bat moves out of view. A bat is nearby! A bat is nearby! A bat is nearby! You see here a quokka corpse. No target in view! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (wandering, hasn't noticed you, 69% to hit) The searing ray misses the bat. (Press . to maintain the ray.) The bat barely misses you. The bat hits you but does no damage. The searing ray hits the bat. You kill the bat! Vehumet accepts your kill. You hear the brisk rusting of a very distant drain. m - a potion of mutation You feel extremely strange. You feel weaker. You feel stupid. You feel agile. You feel a little pissed off. You feel genetically stable. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .....#........# ####...#........# .......#........# .......#........# ... #...........>...+ ..# #.##...†........# #.# #.###+#.........#### #.# ##..................# #.# ...#.#.#.....@...##..# #)# #. #.......####....##..## #.# #. .#.#.....####.##......# #.###. ..............# ###...###..... ...####.####### #.........#. ## #.# #####....##...#. #.# #............... .######.# #.........###..# .....[..#######............).† There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 dart slugs 2 ribbon worms (D:3) 7 bats 6 endoplasms 5 giant cockroaches 6 goblins 3 hobgoblins 10 jackals 3 quokkas 3 ball pythons 6 frilled lizards 3 kobolds 2 rats (D:1) 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domd1 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 120 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 123 | D:1 | Learned a level 2 spell: Searing Ray 376 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 563 | D:1 | Found a faded altar of an unknown god. 763 | D:1 | Found Ruoqeg's Assorted Antiques. 768 | D:1 | Bought a scroll labelled BAASAA WOHAN for 30 gold pieces 805 | D:1 | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 805 | D:1 | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 805 | D:1 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 1073 | D:2 | Found a radiant altar of Vehumet. 1090 | D:2 | Became a worshipper of Vehumet 1332 | D:2 | Reached XP level 4. HP: 27/27 MP: 8/8 1557 | D:2 | Learned a level 4 spell: Fulminant Prism 1985 | D:3 | Lost mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 1985 | D:3 | Lost mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 1985 | D:3 | Lost mutation: You are clumsy. (Dex -2) [potion of | mutation] 1985 | D:3 | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 1985 | D:3 | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 1986 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_rooms, basic_ecumenical_altar, serial_rivers, chequers_serial_rivers_micro_b, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_c, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_d, chequers_serial_rivers_marsh, serial_shops, shop, minmay_tetromino_o4 D:2: layout_loops_ring, basic_altar D:3: layout_basic, portal_sewer_entry_e Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.2 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 4.9 Alchemy | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 60 | 28 || 88 Constrict | 12 | 7 || 19 Tentacles | 11 | 5 || 16 Cast: Searing Ray | 6 | 8 || 14 Use: Scroll | 3 | || 3 Potion | 1 | 1 || 2 Stab: Sleeping | 14 | || 14 Armour: Skin | 28 | 13 || 41 Dodge: Dodged | 30 | 21 || 51 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1985 | 1964 | 21 | 0 | 1588 | 3 | 661.7 | Dungeon | 1985 | 1964 | 21 | 0 | 1588 | 3 | 661.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 874 daAuts D:2: 796 daAuts D:3: 313 daAuts