Dungeon Crawl Stone Soup version 0.32-a0-913-g739538a (webtiles) character file. Game seed: 3429923022163418946 7623 domd2 the Devastator (level 11, -3/61 HPs) Began as an Octopode Conjurer on Apr 7, 2024. Was a Priest of Vehumet. Slain by a killer bee (5 damage) ... on level 10 of the Dungeon on Apr 9, 2024. The game lasted 00:26:03 (11635 turns). domd2 the Devastator (Octopode Conjurer) Turns: 11635, Time: 00:26:04 Health: -3/61 AC: 3 Str: 6 XL: 11 Next: 18% Magic: 8/25 EV: 12 Int: 31 God: Vehumet [***...] Gold: 452 SH: 0 Dex: 11 Spells: 5/16 levels left rFire + . . b - staff of conjuration rCold + . . (no shield) rNeg + . . F - -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rPois + (no amulet) rElec + s - +6 ring of intelligence rCorr + v - ring of magical power SInv . C - +4 ring of protection Will +.... (no ring) Stlth ++++ (no ring) HPRegen 0.30/turn (no ring) MPRegen 0.19/turn (no ring) (no ring) %: resist mutation @: lethally poisoned (-3 -> -10), about to teleport, hasted, studying Fighting, very quick A: almost no armour, amphibious, 8 rings, camouflage 2, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 10 of the Dungeon. You worshipped Vehumet. Vehumet was most pleased with you. You visited 2 branches of the dungeon, and saw 11 of its levels. You collected 452 gold pieces. Inventory: Hand Weapons f - a +2 dagger of venom Missiles E - a curare-tipped dart Armour F - the -2 hat of the Alchemist (worn) {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You acquired it on level 2 of the Dungeon) rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. Magical Staves b - a staff of conjuration (weapon) Jewellery s - a +6 ring of intelligence (left tentacle) v - a ring of magical power (right tentacle) C - a +4 ring of protection (on tentacle) Wands t - a wand of warping (15) y - a wand of flame (32) Scrolls c - 2 scrolls of summoning {unknown} g - 5 scrolls of vulnerability h - a scroll of acquirement i - 2 scrolls of fog j - 2 scrolls of revelation l - a scroll of teleportation m - a scroll of noise {unknown} q - a scroll of enchant armour r - a scroll of blinking {unknown} u - a scroll of enchant weapon {unknown} w - 2 scrolls of silence {unknown} Potions a - a potion of magic d - 3 potions of lignification e - 4 potions of haste k - 2 potions of mutation n - a potion of curing {unknown} o - a potion of brilliance {unknown} p - a potion of berserk rage {unknown} x - a potion of might {unknown} z - 2 potions of enlightenment {unknown} A - 2 potions of ambrosia {unknown} B - 4 potions of attraction {unknown} D - 2 potions of cancellation {unknown} G - a potion of invisibility {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.3 Spellcasting + Level 16.2 Conjurations - Level 4.6 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 0% 2 c - Fulminant Prism Conj/Alch 40% 3d19 1% 4 d - Iskenderun's Mystic Conj/Tloc 70% 2d14 (+2d81% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 10% 2d5 2% 2 Stone Arrow Conj/Erth 100% 3d13 1% 3 Call Imp Summ 10% N/A 10% 2 Sublimation of Blood Necr 5% N/A 10% 2 Fugue of the Fallen Necr 5% N/A 19% 3 Ozocubu's Armour Ice 5% N/A 19% 3 Malign Gateway Summ/Tloc 2% N/A 100% 7 Manifold Assault Tloc 2% N/A 100% 7 Summon Hydra Summ 2% N/A 100% 7 Borgnjor's Revivificati Necr 2% N/A 100% 8 Summon Horrible Things Summ 2% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:4 Lair: D:8-11 Orc: D:9-12 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Annotations: D:6 exclusion: downstairs D:7 2 runed translucent doors, sekai's ghost, novice DjFE Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin blends seamlessly with your surroundings (Stealth++). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The killer bee stings you but does no damage. Unknown command. Okay, then. A yak comes into view. A troll comes into view. The yak gores you! The yak gores you. The killer bee stings you. You are poisoned. The killer bee poisons you! You feel yourself speed up. You feel very sick. The yak bellows! The killer bee stings you. The yak closely misses you. The killer bee barely misses you. Unknown command. You feel sick. The yak gores you. You feel sick. The killer bee attacks as it pursues you! The killer bee stings you. You feel sick. The killer bee attacks as it pursues you! The killer bee stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The killer bee poisons you! The killer bee stings you but does no damage. Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You feel sick. The killer bee barely misses you. Unknown command. You feel sick. The killer bee attacks as it pursues you! The killer bee stings you. * * * LOW HITPOINT WARNING * * * The yak attacks as it pursues you! The yak gores you! * * * LOW HITPOINT WARNING * * * Unknown command. It was a potion of mutation. You feel extremely strange. Your natural camouflage becomes more effective. * * * LOW HITPOINT WARNING * * * You feel sick. The killer bee stings you. You die... #.#.## #..... .# ....## .# .... .# ##.#####.# #######.#