Dungeon Crawl Stone Soup version 0.32-a0-918-g0f22ef8 (webtiles) character file. Game seed: 11521238058503541499 0 domd2 the Trooper (level 1, 13/13 HPs) Began as a Felid Wanderer on Apr 10, 2024. Got out of the dungeon alive. The game lasted 00:00:01 (1 turns). domd2 the Trooper (Felid Wanderer) Turns: 1, Time: 00:00:02 Health: 13/13 AC: 1 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 14 Int: 16 God: Gold: 0 SH: 0 Dex: 14 Spells: 2/2 levels left Lives: 1 Deaths: 0 rFire . . . (weapon unavailable) rCold . . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Scrolls a - a scroll of teleportation b - a scroll of fear Skills: + Level 4.0 Fighting + Level 1.0 Spellcasting + Level 1.7 Fire Magic + Level 1.0 Alchemy + Level 1.0 Invocations + Level 1.1 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 12% 2x1d4 16% 1 Sting Conj/Alch 8% 1d3 19% 1 Inner Flame Hex/Fire 3% N/A 43% 3 Mephitic Cloud Conj/Alch/Air 1% N/A 52% 3 Flame Wave Conj/Fire 3% 2d5 85% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Welcome, domd2 the Felid Wanderer. Will you be the one to retrieve the majestic Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a scroll of teleportation, a scroll of fear; and the following spells available to memorise: Foxfire, Sting, Inner Flame, Mephitic Cloud, Flame Wave. You have escaped! ## .# .# ##.# #@.# #..# #.## #.. #.. #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domd2 the Felid Wanderer began the quest for the Orb. 0 | D:1 | domd2 set off with the following items: a scroll of | teleportation, a scroll of fear; and the following spells | available to memorise: Foxfire, Sting, Inner Flame, | Mephitic Cloud, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_basic, corexii_item_surrounded_by_moat, minmay_misc_feat_tower Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts