Dungeon Crawl Stone Soup version 0.32-a0-938-g40ac7a0 (webtiles) character file. Game seed: 7747700094858282015 18 domd3 the Conjurer (level 2, 0/20 HPs) Began as a Ghoul Conjurer on Apr 18, 2024. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:08 (370 turns). domd3 the Conjurer (Ghoul Conjurer) Turns: 370, Time: 00:01:08 Health: 0/20 AC: 2 Str: 10 XL: 2 Next: 70% Magic: 0/5 EV: 10 Int: 17 God: Gold: 16 SH: 0 Dex: 7 Spells: 2/5 levels left rFire . . . c - +0 short sword rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn %: no passive effects @: inhibited regen A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, devour on kill a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls d - 3 scrolls of identify {unknown} Potions b - a potion of magic Skills: + Level 2.1 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 3.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Searing Ray Conj 26% 2d5 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 3% 3d5 67% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5629 Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You thrive by killing the living. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (almost dead, 100% to hit) The magic dart hits the quokka. You kill the quokka! The jackal barely misses you. You barely miss the jackal. The jackal closely misses you. You hit the jackal. The jackal is lightly wounded. The jackal misses you. You barely miss the jackal. The jackal is lightly wounded. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal is lightly wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal is lightly wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (lightly wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is lightly wounded. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is lightly wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is lightly wounded. The jackal bites you. You die... #....# #.# .# ####.# #.# ..# #.# #.# ...## #.## ###.# ##..# #..# ###...# ##..........## ##.## #...### ........ #...####..###.### #...... #.....÷......# #.... #@##........## #r.. #h##........# .#### #.#####†#.(.......# ......#.r.r..†..######### #...†..h##†## ..$...#####.....# ..... ###...############## .... ###..........(...# ..) ####.#......###### You could see a jackal. Vanquished Creatures 2 dart slugs (D:1) An endoplasm (D:1) A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:1) A ball python (D:1) 3 bats (D:1) 2 kobolds (D:1) 2 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domd3 the Ghoul Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 207 | D:1 | Reached XP level 2. HP: 10/20 MP: 0/4 249 | D:1 | Learned a level 2 spell: Searing Ray 369 | D:1 | HP: 1/20 [jackal (3)] 370 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: roderic_crossed_star, layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.1 Spellcasting | 2 | 2.0 Stealth | | 2.6 Conjurations | | 3.4 Action || total ---------------------------++------- Melee: Short sword || 26 Unarmed || 2 Cast: Magic Dart || 14 Searing Ray || 4 Armour: Robe || 22 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 369 | 369 | 0 | 84 | 190 | 1 | 369.0 | Dungeon | 369 | 369 | 0 | 84 | 190 | 1 | 369.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 369 daAuts