Dungeon Crawl Stone Soup version 0.32-a0-1536-g4ceacca (webtiles) character file. Game seed: 15299972659039990736 77 domd4 the Conjurer (level 4, -1/27 HPs) Began as an Octopode Conjurer on June 25, 2024. Slain by an orc ... wielding a +1 flail of protection (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:49 (1638 turns). domd4 the Conjurer(Octopode Conjurer) Turns: 1638, Time: 00:02:50 Health: -1/27 AC: 1 Str: 6 XL: 4 Next: 34% Magic: 6/8 EV: 12 Int: 22 God: Gold: 95 SH: 0 Dex: 10 Spells: 6/9 levels left rFire . . . (no weapon) rCold + . . (no shield) rNeg . . . (helmet restricted) rPois . c - amulet of magic regeneration rElec . e - ring of flight rCorr . i - ring of protection from cold SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.51/turn (no ring) (no ring) %: no passive effects @: flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 95 gold pieces. Inventory: Jewellery c - an amulet of magic regeneration (around mantle) e - a ring of flight (left tentacle) i - a ring of protection from cold (right tentacle) Scrolls d - 2 scrolls of teleportation {unknown} g - a scroll of poison {unknown} h - 3 scrolls of identify {unknown} j - 3 scrolls of blinking {unknown} k - a scroll of enchant weapon {unknown} l - a scroll of enchant armour {unknown} Potions a - a potion of magic b - a potion of brilliance {unknown} f - 2 potions of might {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.2 Spellcasting + Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16361 Altars: Ru Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The searing ray hits the bat! You kill the bat! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. An orc comes into view. It is wielding a +0 hand axe. You fly upwards. There is a stone staircase leading down here. You start resting. HP restored. You start resting. Magic restored. You fly downwards. The orc shouts! x2 The orc hits you with a +1 flail of protection! There is a stone staircase leading up here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +1 flail of protection (79% to hit) The searing ray hits the orc. The orc is lightly wounded. (Press . to maintain the ray.) The orc hits you with a +1 flail of protection. The orc hits you with a +1 flail of protection. * * * LOW HITPOINT WARNING * * * You fly upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +1 flail of protection (lightly wounded, 79% to hit) The searing ray hits the orc. The orc is almost dead. (Press . to maintain the ray.) The orc hits you with a +1 flail of protection! You die... #..............##.# #..# #.# #..#.#######.#.##.# ##.# #.# #..#....# #.#.##.# #.# #.# #..#.##.# #.#.##.# #.# #.# #..#.##.# #.#..#.# #.# #.# #..#.##.####.##.#.#####.#####.# #............##.#.............# ##......#######.#######.####### #.####.# #@# #.# #.# #)# #o# #.# #.# #.#######.# #.# #.# #.##......#######.# #.# #...<.............# #.## #.##.############## #).# #.##.# ##.###.##.# #...##รท##.# You could see an orc. Vanquished Creatures 4 adders A dart slug (D:2) An orc (D:3) 7 endoplasms A giant cockroach (D:1) 3 goblins 6 hobgoblins A quokka (D:2) A ball python (D:2) 2 bats 3 frilled lizards 2 kobolds (D:1) 6 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domd4 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 222 | D:1 | Reached XP level 2. HP: 13/17 MP: 0/5 352 | D:1 | Learned a level 2 spell: Searing Ray 413 | D:1 | Found a faded altar of an unknown god. 984 | D:2 | Reached XP level 3. HP: 21/21 MP: 3/6 1226 | D:2 | Found a sacrificial altar of Ru. 1312 | D:2 | Reached XP level 4. HP: 24/27 MP: 5/8 1638 | D:2 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_loops_ring, serial_bayou, serial_bayou_ford_a, serial_bayou_crossing, serial_bayou_shore_b, serial_bayou_lake_a, dreamdust_ecumenical_altar_statues D:2: layout_loops_ring, basic_altar D:3: layout_basic, nicolae_hepliaklqana_hippocampus, nicolae_nh_oracle_at_delphi, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.2 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Constrict | 2 | || 2 Tentacles | 2 | || 2 Cast: Magic Dart | 20 | || 20 Searing Ray | 16 | 8 || 24 Armour: Skin | 9 | 5 || 14 Dodge: Dodged | 10 | 2 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1638 | 1589 | 49 | 54 | 1295 | 3 | 546.0 | Dungeon | 1638 | 1589 | 49 | 54 | 1295 | 3 | 546.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 862 daAuts D:2: 755 daAuts D:3: 20 daAuts