Dungeon Crawl Stone Soup version 0.28-a0-519-gbfeecf2 (webtiles) character file. Game seed: 14892093904386941168 54 dontdoit the Firebug (level 3, -4/21 HPs) Began as an Octopode Fire Elementalist on Sept 23, 2021. Hit by a stone thrown by a gnoll (5 damage) ... on level 2 of the Dungeon. The game lasted 00:08:20 (1527 turns). dontdoit the Firebug (Octopode Fire Elementalist) Turns: 1527, Time: 00:08:20 Health: -4/21 AC: 1 Str: 7 XL: 3 Next: 91% Magic: 1/6 EV: 13 Int: 18 God: Gold: 120 SH: 0 Dex: 12 Spells: 2/6 levels left rFire . . . SeeInvis . a - +1 club rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 120 gold pieces. Inventory: Hand Weapons a - a +1 club (weapon) Scrolls e - a scroll of identify Skills: + Level 2.4 Dodging - Level 2.6 Stealth + Level 2.3 Spellcasting + Level 1.8 Conjurations * Level 3.6 Fire Magic + Level 0.6 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 30% 2d6 6% 2 c - Shock Conj/Air 24% 1d4 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 12% 6-21 17% 3 Inner Flame Hex/Fire 8% N/A 24% 3 Swiftness Air 4% N/A 38% 3 Flame Wave Conj/Fire 12% 3d4 50% 4 Airstrike Air 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The zap hits the gnoll. The gnoll is almost dead. Casting: Shock (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line You can't see that place. Okay, then. Casting: Shock (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the gnoll. You kill the gnoll! You aren't carrying any potions. Okay, then. You start resting. A gnoll is nearby! Casting: Shock (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll shouts! You hear an angry hiss. Casting: Shock (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the gnoll. The gnoll is lightly wounded. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll throws a stone. The stone closely misses you. Your magical contamination has completely faded away. The gnoll throws a stone. The stone hits you. * * * LOW HITPOINT WARNING * * * The gnoll throws a stone. The stone hits you. You die... #.# ################.#### #..Sg..S#...........# #.#####g#.####.#.##.# ##.#####.#......#.# # #....g..........#.# #..##..#.#.....†...# #..##.g#.#........... #.....w.@#............ #.###..#.#...........# #.# #..#.########.#### #.###..#.# .# #........# # #......### #.###.### #.# #.#.## #S# #.<..# You could see a worm, 2 gnolls and an adder. Vanquished Creatures A gnoll (D:2) An adder zombie (D:2) 6 ball pythons A bat zombie (D:2) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 5 goblins (D:1) 4 hobgoblins 3 quokkas (D:1) 2 ball python skeletons (D:2) 6 bats A frilled lizard (D:2) A kobold (D:1) A quokka zombie (D:2) 4 rats 40 creatures vanquished. Vanquished Creatures (others) 92 foxfires A withered plant (D:2) 93 creatures vanquished. Grand Total: 133 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dontdoit the Octopode Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 198 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 201 | D:1 | Learned a level 2 spell: Scorch 567 | D:1 | Learned a level 1 spell: Shock 632 | D:1 | Reached XP level 3. HP: 21/21 MP: 2/6 1526 | D:2 | HP: 1/21 [gnoll/stone (3)] 1527 | D:2 | Hit by a stone thrown by a gnoll Illustrated notes Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_basic D:2: layout_loops_corners, serial_undead, serial_undead_a, serial_undead_a, serial_undead_c, serial_undead_f, kennysheep_generic_room_7, uniq_crazy_yiuf_cottage, uniq_robin Action || total -------------------------++------- Melee: Unarmed || 4 Club || 6 Constrict || 2 Tentacles || 1 Cast: Foxfire || 53 Shock || 5 Use: Scroll || 3 Stab: Sleeping || 1 Armor: Skin || 1 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1529 | 1487 | 42 | 53 | 1160 | 2 | 764.5 | Dungeon | 1529 | 1487 | 42 | 53 | 1160 | 2 | 764.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1102 daAuts D:2: 426 daAuts