dontdoit Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (0, 2, D:1) 6 stones (3, 5, D:1) a +0 short sword (9, -37, D:1) a +0 club (29, -43, D:1) a +1 vampiric dagger (38, -12, D:1) a +0 club (40, -16, D:1) a +0 hand axe (42, -7, D:1) a +0 leather armour (48, -13, D:1) a +0 ring mail (51, -21, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (3, 28, D:2) a +0 dagger (5, 8, D:2) a +0 club (5, 47, D:2) a +0 robe (11, -6, D:2) a +0 dagger (13, 20, D:2) an adder corpse (skeletalised by now) (19, -4, D:2) a +0 club (29, 26, D:2) 3 stones (30, 4, D:2) a +0 dagger (58, 19, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a scroll of teleportation (17, 6, D:3) a ball python corpse (18, 8, D:3) a rat corpse (18, 11, D:3) a +0 dagger a hobgoblin corpse (27, 17, D:3) a +0 ring mail (34, 16, D:3) the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} EV: It affects your evasion (+5). *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. (36, 21, D:3) a rat corpse a sewer (0, 0, Sewer) 8 stones (1, 0, Sewer) a scroll of magic mapping (5, -25, Sewer) a jackal corpse