Dungeon Crawl Stone Soup version 0.31-a0-975-g5d48084 (webtiles) character file. Game seed: 5667407027372940571 50 dontdoit the Magician (level 3, 0/27 HPs) Began as a Merfolk Wanderer on Oct 28, 2023. Slain by a gnoll ... wielding a +0 halberd (11 damage) ... on level 2 of the Dungeon. The game lasted 00:06:52 (1733 turns). dontdoit the Magician (Merfolk Wanderer) Turns: 1733, Time: 00:06:53 Health: 0/27 AC: 2 Str: 9 XL: 3 Next: 79% Magic: 5/16 EV: 12 Int: 16 God: Gold: 83 SH: 0 Dex: 13 Spells: 7/12 levels left rFire . . . f - +1 whip (flame) rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... g - Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.15/turn %: faith @: very slightly contaminated A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons a - a +0 dagger f - a +1 whip of flaming (weapon) Armour c - a +0 robe (worn) Jewellery g - the Hermit's Pendant (around neck) {Faith Invo=14 Evo=0 MP+5} (You found it on level 2 of the Dungeon) [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). k - a ring of flight Scrolls d - 3 scrolls of teleportation i - a scroll of identify j - a scroll of vulnerability {unknown} l - a scroll of enchant armour {unknown} Potions b - a potion of lignification e - 2 potions of curing h - 2 potions of haste Skills: - Level 2.1 Fighting - Level 1.3 Dodging * Level 5.3 Spellcasting + Level 1.4 Necromancy * Level 0.8 Ice Magic * Level 1.4 Air Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 32% 1d5 9% 1 b - Shock Conj/Air 24% 1d4 11% 1 c - Ozocubu's Armour Ice 6% N/A 32% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 8% N/A 12% 2 Vampiric Draining Necr 8% 2d6 24% 3 Summon Ice Beast Ice/Summ 5% N/A 77% 4 Summon Mana Viper Hex/Summ 4% N/A 99% 5 Monstrous Menagerie Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The kobold hits your jackal skeleton with a +0 club. Your jackal skeleton is destroyed! Your magical contamination has completely faded away. The zap misses the kobold. The zap hits the kobold. You kill the kobold! A gnoll comes into view. It is wielding a +0 halberd. You see here a +0 morningstar. The zap hits the gnoll. The gnoll is moderately wounded. The zap hits the gnoll. The gnoll is heavily wounded. The zap hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 halberd! The zap hits the gnoll. The gnoll is severely wounded. The gnoll misses you. The zap hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll barely misses you. The zap misses the gnoll. The gnoll closely misses you. You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll closely misses you. Casting: Shock (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (severely wounded, chance to affect: 67%) The gnoll struggles to resist. The gnoll hits you from afar with a +0 halberd! Casting: Necrotise (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (severely wounded, chance to affect: 67%) The gnoll writhes in agony. The gnoll hits you from afar with a +0 halberd! You die... .########.# .# #.####### .# #.......#### .##############....# .........## ####.# ########## ..######..## #.# #........# ..#######.†### #.# #........# ###.....####.#####.####........# 8........^.#..g.@..............# .#.......#^#.#####.#...........# ...........#.# ##...##........# ##.##_##.###g####..####.......[# 8...#†#..^8#...##..# #...<....# #####.########.#...# #..).....# ......####..##.#...# #........# ###.....###.##.#..## ########## .######.###..#.### You could see a gnoll. Vanquished Creatures 2 dart slugs (D:1) 4 bats 3 endoplasms A giant cockroach (D:1) 10 goblins 3 jackals A quokka (D:2) 8 ball pythons 3 frilled lizards 3 kobolds 2 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dontdoit the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | dontdoit set off with the following items: a +0 dagger, a | potion of lignification, a +0 robe, a scroll of | teleportation; and the following spells available to | memorise: Necrotise, Shock, Sublimation of Blood, Vampiric | Draining, Ozocubu's Armour. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 6/6 2 | D:1 | Learned a level 1 spell: Necrotise 4 | D:1 | Learned a level 1 spell: Shock 198 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/8 556 | D:1 | Reached skill level 1 in Air Magic 726 | D:1 | Reached XP level 3. HP: 27/27 MP: 3/9 730 | D:1 | Learned a level 3 spell: Ozocubu's Armour 1163 | D:2 | Found Jiuc's Weapon Emporium. 1220 | D:2 | Found the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} 1448 | D:2 | Found a faded altar of an unknown god. 1733 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: roderic_octagonal_star, layout_basic D:2: minmay_general_purpose_star, layout_rooms, shapermc_ecumenical_altar_mp_highgroup, serial_shops, shop Skill XL: | 1 2 | ---------------+-------+----- Air Magic | 1 | 1.4 Fighting | | 2.1 Dodging | | 1.3 Spellcasting | | 5.3 Necromancy | | 1.4 Ice Magic | | 0.8 Action || total ---------------------------++------- Cast: Shock || 91 Necrotise || 4 Use: Scroll || 4 Armour: Robe || 9 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1731 | 1641 | 90 | 66 | 1345 | 2 | 865.5 | Dungeon | 1731 | 1641 | 90 | 66 | 1345 | 2 | 865.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1034 daAuts D:2: 697 daAuts