Dungeon Crawl Stone Soup version 0.33-a0-525-gc082a88ec8 (webtiles) character file. Game seed: 8493778910434959624 4783 dreadfulpain the Merchant of Misery (level 10, -2/124 HPs) Began as a Mountain Dwarf Necromancer on Dec 7, 2024. Was a Believer of Kikubaaqudgha. Slain by a two-headed ogre ... wielding a +0 giant spiked club (9 damage) ... on level 9 of the Dungeon. The game lasted 00:47:45 (10501 turns). dreadfulpain the Merchant of Misery (MDNe) Turns: 10501, Time: 00:47:46 Health: -2/124 AC: 25 Str: 18 XL: 10 Next: 23% Magic: 27/31 EV: 2 Int: 16 God: Kikubaaqudgha [**....] Gold: 804 SH: 7 Dex: 9 Spells: 8/26 levels left rFire . . . w - +3 halberd (freeze) rCold . . . (shield currently unavailable) rNeg + . . v - melded +3 ring mail {rC+} rPois + h - melded +0 helmet rElec + m - melded scarf {rC+ rF+} rCorr . (gloves currently unavailable) SInv + z - melded +0 pair of boots Will +.... I - amulet "Hesmaw Fitimp" {^Fragile +Blink rElec Regen+ SInv} Stlth ++ e - ring of positive energy HPRegen 1.20/turn A - ring of magical power MPRegen 0.22/turn %: no passive effects @: tree-form, ephemerally shielded, slowed, studying Spellcasting, very slow A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele, runic magic, artefact enchanting, strong 1, ephemeral shield a: Renounce Religion, Evoke Blink, Unearth Wretches You were on level 9 of the Dungeon. You worshipped Kikubaaqudgha. Kikubaaqudgha was pleased with you. You were a tree. You visited 2 branches of the dungeon, and saw 11 of its levels. You collected 804 gold pieces. Inventory: Hand Weapons a - a +0 dagger d - a +0 hand axe j - the +2 spear "Demonslayer" {flame, *Noise Fly Dex+3} (You found it on level 2 of the Dungeon) *Noise: It may make a loud noise when swung. Fly: It grants you flight. Dex+3: It affects your dexterity (+3). u - a +0 war axe of venom w - a +3 halberd of freezing (weapon) Armour b - a +0 robe f - a +0 ring mail h - a +0 helmet (melded) i - a +2 pair of boots m - a scarf of resistance (melded) v - a +3 ring mail of cold resistance (melded) z - a +0 pair of boots (melded) D - the +1 leather armour "Iwaodeg" {Harm Will+ Dex+3 Stlth-} (You found it on level 8 of the Dungeon) Harm: It increases damage dealt and taken. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. Jewellery e - a ring of positive energy (left branch) l - an amulet of magic regeneration A - a ring of magical power (right branch) C - an amulet of guardian spirit F - an amulet of regeneration I - the amulet "Hesmaw Fitimp" (around neck) {^Fragile +Blink rElec Regen+ SInv} (You found it on level 9 of the Dungeon) [amulet of regeneration] ^Fragile: It will be destroyed if unequipped. +Blink: It lets you blink. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. Wands k - a wand of quicksilver (18) n - a wand of digging (4) y - a wand of paralysis (18) Scrolls o - a scroll of noise q - 2 scrolls of enchant weapon r - 3 scrolls of identify s - 2 scrolls of amnesia t - 3 scrolls of teleportation E - a scroll of enchant armour Potions c - 2 potions of magic g - 3 potions of might p - 3 potions of mutation x - 2 potions of enlightenment B - a potion of cancellation H - a potion of brilliance {unknown} J - a potion of heal wounds {unknown} Skills: * Level 6.2 Fighting + Level 1.0(4.0) Axes + Level 5.1 Polearms * Level 6.2 Armour + Level 2.4 Dodging + Level 2.1 Stealth + Level 0.7 Shields * Level 8.6 Spellcasting * Level 8.9 Necromancy You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 100% N/A 1% 1 b - Fugue of the Fallen Necr 35% N/A 1% 3 c - Vampiric Draining Necr 35% 2d8 1% 3 d - Grave Claw Necr 70% 2d12 1% 2 e - Animate Dead Necr 35% N/A 2% 4 f - Curse of Agony Necr 35% N/A 8% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 84% 2d11 1% 1 Sublimation of Blood Necr 35% N/A 1% 2 Magic Dart Conj 24% 1d4 11% 1 Construct Spike Launche Frge 12% 2d3 16% 2 Searing Ray Conj 12% 2d4 16% 2 Dazzling Flash Hex/Fire 12% N/A 32% 3 Launch Clockwork Bee Frge 6% N/A 32% 3 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Ozocubu's Armour Ice 6% N/A 32% 3 Brom's Barrelling Bould Conj/Erth 6% 2d4 71% 4 Forge Blazeheart Golem Fire/Frge 6% N/A 71% 4 Fulminant Prism Conj/Alch 3% 3d5 71% 4 Iskenderun's Battlesphe Conj/Frge 6% 2d7 71% 4 Fireball Conj/Fire 3% 3d4 96% 5 Hoarfrost Cannonade Ice/Frge 3% 3d6/3d12 96% 5 Silence Hex/Air 3% N/A 96% 5 Summon Forest Summ/Tloc 3% N/A 96% 5 Conjure Ball Lightning Conj/Air 3% 3x3d6 100% 6 Eringya's Noxious Bog Alch 3% 4d6 100% 6 Sculpt Simulacrum Ice/Alch 3% N/A 100% 6 Manifold Assault Tloc 3% N/A 100% 7 Orb of Destruction Conj 3% 9d5 100% 7 Splinterfrost Shell Ice/Frge 3% 6d4 100% 7 Summon Hydra Summ 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:4 Lair: D:8-11 Orc: D:9-12 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:9 * Annotations: D:5 2 transporters D:9 exclusion: orange crystal statue Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. You are resistant to poisons. (rPois) Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your equipment is partially melded. Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Your muscles are strong. (Str +4, Int/Dex -1) A shield forms around you when casting spells or using Invocations. (SH +7) Message History Your soul wisp touches the two-headed ogre. You feel sick. The kobold brigand barely misses you. The two-headed ogre hits you with a +0 giant spiked club! The two-headed ogre hits you with a +0 giant club! Your soul wisp touches the two-headed ogre. You climb upwards. Your mindless puppet stays behind to rot. The two-headed ogre is no longer weakened. Level annotation: exclusion: orange crystal statue You feel very sick. There is a stone staircase leading down here. You turn into a tree. Your scarf of resistance melds into your body. Your +0 helmet melds into your body. Your +0 pair of boots melds into your body. Your +3 ring mail of cold resistance melds into your body. You feel hot and cold all over. You feel less resistant to cold. Your roots penetrate the ground. You feel sick. The kobold brigand hits you but does no damage. The two-headed ogre hits you with a +0 giant spiked club!! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant club. * * * LOW HITPOINT WARNING * * * The kobold brigand hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (lightly wounded) You draw life force from the two-headed ogre. You feel life coursing into your body. You feel sick. You are no longer poisoned. The kobold brigand hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You block the two-headed ogre's attack. The two-headed ogre hits you with a +0 giant club! You die... Kikubaaqudgha rasps: You have failed me! Welcome... death! .......#.................'....... .......#######'###########....... ........................##....... .########...............######### ##......#...............#........ ##...##.#...............'.###.... .#...##.#######.........#.# #.... .#...##.# #K........#.# #.... .#...##.# #.♣.......#.# #.... .#...##.# #