dreadfulpain the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +0 pair of boots of flying (61, 1, D) a ball python corpse (skeletalised by now) (62, 1, D) an adder corpse (skeletalised by now) (62, 9, D) a +2 robe of fire resistance (63, 0, D) a +2 robe of fire resistance (63, 1, D) a +0 battleaxe a naga corpse (skeletalised by now) an adder corpse (skeletalised by now) (63, 8, D) a +2 hand axe of freezing (67, 0, D) a ring of flight (68, 1, D) a ball python corpse (skeletalised by now) (68, 2, D) a ball python corpse (skeletalised by now) (69, 0, D) a +2 vampiric morningstar (70, 8, D) a +2 pair of gloves of hurling (70, 11, D) a +0 short sword a naga corpse (71, 8, D) a staff of earth (71, 11, D) a +0 battleaxe a +0 robe (71, 12, D) an adder corpse (71, 16, D) a scroll of brand weapon (71, 17, D) the +6 arbalest of Cieckyd {freeze, rPois Str+3 Stlth+} Str+3: It affects your strength (+3). rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (72, 16, D) a staff of cold (unseen) (72, 17, D) a blade talisman (73, 1, D) a staff of fire (73, 16, D) the staff "Qinoos" {rElec rPois rN++ MP+7 Stlth- Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. MP+7: It affects your magic capacity (+7). Stlth-: It makes you less stealthy. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (unseen) (73, 17, D) a wand of light (4) (75, 1, D) a +2 robe