dreadfulpain the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) a +3 leather armour of fire resistance (59, 37, D) a wand of quicksilver (6) (60, 36, D) the +1 war axe "Pekiz" {holy, rPois} rPois: It protects you from poison. (unseen) (60, 37, D) a +6 ring of intelligence (61, 0, D) a +2 spectral quarterstaff (61, 3, D) a black bear corpse (skeletalised by now) (61, 36, D) a ring of protection from cold (61, 37, D) a manual of Long Blades (62, 0, D) the scarf of the Wasteland {harm, Str+3 Dex+3 Slay+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (62, 9, D) a staff of death (62, 10, D) a +0 war axe (62, 11, D) a +0 flail a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 17, D) a +3 hand axe of electrocution (62, 21, D) a +0 dagger a +0 robe (62, 22, D) a black bear corpse (62, 26, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. (62, 36, D) a staff of fire (unseen) (62, 37, D) Maxwell's Memoranda (62, 43, D) a +0 whip a +0 robe (63, 3, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (63, 10, D) a +0 dagger a +0 robe (63, 17, D) the +1 falchion "Fishi" {drain, Will- rCorr Dex+4} Dex+4: It affects your dexterity (+4). Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. (63, 21, D) a black bear corpse a wolf corpse (63, 26, D) the +3 mace of the Genius {heavy, SInv} SInv: It lets you see invisible. (63, 36, D) a manual of Armour (63, 37, D) the +4 war axe of the Leatherback {flame, rN+++ Str-3 Int+5 Stlth-} Str-3: It affects your strength (-3). Int+5: It affects your intelligence (+5). rN+++: It renders you almost immune to negative energy. Stlth-: It makes you less stealthy. (unseen) (64, 21, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (68, 0, D) the +2 orcbow of Indomitability {elec, Dex+5} Dex+5: It affects your dexterity (+5). (70, 8, D) a +4 glaive of venom (70, 37, D) a staff of earth (71, 17, D) a +2 executioner's axe of freezing (71, 21, D) a hell hound corpse (skeletalised by now) (71, 22, D) a hell hound corpse (skeletalised by now) (71, 26, D) a +2 eveningstar of protection (71, 27, D) a staff of earth (71, 29, D) a +0 short sword a +0 robe a +0 buckler a +0 rapier a +0 robe a +0 buckler a spriggan corpse (71, 37, D) a +0 trident of flaming (72, 9, D) a +2 shortbow of flaming (72, 16, D) the +6 arbalest "Damnation" {damnation} (72, 17, D) a staff of cold (72, 27, D) a +3 battleaxe of draining (72, 31, D) a wolf corpse (73, 1, D) a ring of flight (73, 16, D) a +0 chain mail of cold resistance (73, 17, D) a staff of air (73, 27, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (73, 37, D) the staff of Wogu {rElec rCorr Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-tentacled weapon.