dreadfulpain the Dungeon (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (12, 3, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +0 buckler a +0 scale mail a +0 trident (49, 0, D) a phantom mirror (49, 1, D) the +0 crystal plate armour of Ashenzari's Supremacy {rPois rC- rN++} rC-: It makes you vulnerable to cold. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. (unseen) (49, 12, D) a wand of charming (3) (49, 24, D) a +0 helmet of see invisible (49, 36, D) a staff of air (49, 37, D) a staff of death (49, 41, D) a +0 club a +0 robe a naga corpse (skeletalised by now) (50, 0, D) a +0 ring mail of positive energy (unseen) (50, 1, D) the Cyclopedia of the Charnel House Spells Type Level a - Animate Dead Necromancy 4 b - Curse of Agony Necromancy 5 c - Borgnjor's Revivification Necromancy 8 (unseen) (50, 12, D) the +6 hand axe of the Poles {drain, Int+3} Int+3: It affects your intelligence (+3). (50, 13, D) a staff of earth (50, 24, D) a +2 orcbow of freezing (50, 25, D) a +4 halberd of venom (50, 36, D) a +6 arbalest of draining (50, 40, D) a +0 halberd a +0 robe a naga corpse (skeletalised by now) (50, 41, D) a +0 trident a naga corpse (skeletalised by now) (50, 42, D) a +0 war axe a +0 robe a naga corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (51, 0, D) a staff of earth (unseen) (51, 1, D) a +2 robe of willpower (unseen) (51, 2, D) a +0 halberd a +0 robe a naga corpse (51, 5, D) an adder corpse (51, 18, D) a +1 rapier of protection a +0 robe a merfolk corpse (51, 21, D) a +0 trident (51, 25, D) a +1 leather armour of willpower (51, 40, D) a +0 battleaxe a naga corpse (skeletalised by now) (52, 0, D) a box of beasts (52, 1, D) a wand of flame (10) (52, 5, D) a black mamba corpse (52, 12, D) a +2 orcbow of flaming (52, 13, D) a +2 great sword of distortion (52, 21, D) an alligator snapping turtle corpse (52, 25, D) a +2 arbalest of flaming (52, 37, D) a +3 ring mail of fire resistance (52, 41, D) an adder corpse (skeletalised by now) (52, 42, D) a guardian serpent corpse (skeletalised by now) an adder corpse (skeletalised by now) (53, 0, D) a ring of ice (53, 1, D) a +2 leather armour of fire resistance (unseen) (53, 3, D) a +0 glaive a +0 mace a naga corpse (53, 5, D) a guardian serpent corpse (53, 6, D) 2 javelins (53, 12, D) a +1 heavy trident (53, 18, D) a +0 trident (53, 20, D) a harpy corpse (53, 21, D) a sea snake corpse (53, 25, D) the +1 ring mail "Anomooze" {rF+ Will- Regen+ Stlth+} rF+: It protects you from fire. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. (54, 0, D) a +1 war axe of venom (unseen) (54, 1, D) the +10 long sword "Impslayer" {venom, *Corrode rN+ Str+4} Str+4: It affects your strength (+4). rN+: It protects you from negative energy. *Corrode: It may corrode you when you take damage. (unseen) (54, 2, D) a +0 flail a +0 robe a naga corpse (54, 12, D) the staff of the Riding Gods {rC+ Dex+4 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (54, 24, D) a staff of fire (54, 25, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. (54, 36, D) the +5 dagger of Urgency {vamp, *Noise Dex+4} Dex+4: It affects your dexterity (+4). *Noise: It may make a loud noise when swung. (55, 0, D) a +1 rapier of draining (unseen) (55, 1, D) a +4 heavy scimitar (unseen) (55, 2, D) a +0 club a naga corpse (55, 12, D) a +5 heavy morningstar (55, 13, D) a wand of charming (8) (55, 19, D) a +1 spear of venom a +0 leather armour a merfolk corpse (55, 21, D) a +3 falchion of protection a +0 robe a +0 trident a +0 leather armour a merfolk corpse (55, 24, D) a +2 short sword of venom (56, 20, D) a +0 trident a merfolk corpse (59, 36, D) the +7 halberd "Eviscerator" {freeze, rC+ Str+3} Str+3: It affects your strength (+3). rC+: It protects you from cold. (60, 36, D) the +0 flail of the Arena {pain, *Rage +Blink Fly Int+8} Int+8: It affects your intelligence (+8). Fly: It grants you flight. +Blink: It lets you blink. *Rage: It berserks you when you make melee attacks (+20% chance). (61, 11, D) an ugly thing corpse (skeletalised by now) (61, 16, D) a staff of earth (61, 26, D) a +0 heavy glaive (61, 37, D) a +3 leather armour of fire resistance (61, 40, D) the staff of the Illusory Knaves {rElec Str+2 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). rElec: It insulates you from electricity. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. a glowing shapeshifter corpse (skeletalised by now) (61, 42, D) a glowing shapeshifter corpse (skeletalised by now) (62, 0, D) the +7 arbalest of Actus Reus {elec, Int+3} Int+3: It affects your intelligence (+3). (62, 11, D) a shapeshifter corpse (skeletalised by now) (62, 17, D) a +1 ring mail of fire resistance (62, 20, D) a bullfrog corpse (skeletalised by now) (62, 21, D) a water moccasin corpse (skeletalised by now) (62, 27, D) a staff of air (62, 36, D) a +1 orcbow of flaming (62, 43, D) a shapeshifter corpse (skeletalised by now) (63, 8, D) the staff of Olarph {rElec Str+2 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, 11, D) an ugly thing corpse (skeletalised by now) (63, 18, D) an iguana corpse (skeletalised by now) (63, 20, D) a komodo dragon corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (63, 26, D) the staff of the Sea {rElec rC+ Dex+4 Stlth+ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, 27, D) a +2 falchion of flaming (63, 29, D) a +0 flail a +0 robe (63, 37, D) a staff of conjuration (64, 16, D) a +2 ring mail of poison resistance (64, 17, D) a staff of earth (64, 27, D) a +2 scale mail of positive energy (65, 26, D) a +3 chain mail of willpower (67, 0, D) a +2 chain mail of poison resistance (68, 0, D) a +6 halberd of flaming (68, 3, D) a water moccasin corpse (skeletalised by now) (69, 3, D) a ball python corpse (skeletalised by now) (69, 36, D) a +5 triple sword (70, 8, D) a staff of fire (70, 12, D) a wolf corpse (skeletalised by now) (70, 37, D) a +5 vampiric morningstar (70, 40, D) a wolf corpse (skeletalised by now) (70, 41, D) a +0 spear a spriggan corpse (skeletalised by now) (70, 42, D) a wolf corpse (skeletalised by now) (71, 11, D) a wolf corpse (skeletalised by now) (71, 26, D) a +4 vampiric dagger (71, 30, D) a +0 short sword of speed a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 31, D) a +0 hand axe a +0 leather armour a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (71, 36, D) the +1 robe of Weirdness {rPois Str+2 Archmagi} Str+2: It affects your strength (+2). rPois: It protects you from poison. Archmagi: It increases the power of your magical spells. (71, 37, D) the staff of Dithmenos's Grace {rF+ rC+ Int+2 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rF+: It protects you from fire. rC+: It protects you from cold. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (71, 39, D) a +0 rapier a +0 robe a +0 buckler (71, 40, D) a +0 spear a spriggan corpse (skeletalised by now) (72, 8, D) the +6 orcbow of Domination {heavy, *Slow rCorr Str-3 Dex+6} Str-3: It affects your strength (-3). Dex+6: It affects your dexterity (+6). rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (72, 9, D) a wand of charming (8) (72, 11, D) a black bear corpse (skeletalised by now) (72, 20, D) a +1 scimitar of flaming (72, 26, D) a +2 ring mail of poison resistance (72, 30, D) a +0 mace a +0 chain mail an orc corpse (skeletalised by now) (72, 36, D) a +2 scale mail of fire resistance (72, 40, D) a wolf corpse (skeletalised by now) (72, 42, D) a black bear corpse (skeletalised by now) (73, 27, D) a +1 chain mail of fire resistance (73, 30, D) a +0 dagger a +0 robe (73, 36, D) Sif Muna's Directory of the Familiar Spells Type Level a - Summon Lightning Spire Summoning/Air 4 b - Summon Horrible Things Summoning 8