dreadfulpain the Dungeon (0, 16, D) a bat skeleton (0, 17, D) a jackal skeleton (0, 18, D) a jackal skeleton (1, 18, D) a +0 dagger (2, 4, D) 10 stones (3, 11, D) a +0 dagger a goblin skeleton (4, 11, D) a bat skeleton (5, 4, D) a +2 falchion a +2 dagger (5, 8, D) a +0 spear (5, 13, D) an adder corpse (skeletalised by now) a jackal corpse (skeletalised by now) (6, 4, D) a +2 mace (7, 4, D) a +2 quarterstaff a +2 trident (7, 23, D) a +0 scythe a +0 robe (8, 10, D) a +0 dagger of draining (8, 11, D) a +5 quarterstaff of protection (8, 19, D) a +0 orcbow a centaur skeleton (8, 22, D) a dream sheep skeleton (9, 9, D) a +0 heavy mace (unseen) (9, 10, D) a +2 heavy trident (9, 11, D) a +0 heavy hand axe (9, 12, D) a +3 scale mail (unseen) (15, 21, D) a +3 ring of dexterity (16, 21, D) a +3 ring of dexterity (17, 19, D) a +5 ring mail (17, 21, D) a +4 quarterstaff of speed (18, 21, D) the +2 halberd of the Shore {heavy, rElec rN+ Str+5} Str+5: It affects your strength (+5). rElec: It insulates you from electricity. rN+: It protects you from negative energy. (18, 22, D) a +2 rapier of electrocution (18, 23, D) a +2 heavy dire flail (21, 20, D) a basilisk corpse (skeletalised by now) (22, 20, D) a +0 long sword a +0 plate armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) (22, 21, D) a +0 dagger an orc corpse (skeletalised by now) (22, 22, D) a +0 mace (23, 17, D) a death yak corpse (skeletalised by now) (24, 17, D) a komodo dragon skeleton a hound skeleton (31, 12, D) a +0 dagger a +0 robe a polar bear skeleton (34, 14, D) a wolf skeleton (39, 17, D) a +0 rapier a +0 robe