Dungeon Crawl Stone Soup version 0.33-a0-1118-g28f6e29f1b (webtiles) character file. Game seed: 690912291894079494 126 dreadfulpain the Trooper (level 4, -1/35 HPs) Began as a Demonspawn Monk on Mar 22, 2025. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:06:04 (2696 turns). dreadfulpain the Trooper (Demonspawn Monk) Turns: 2696, Time: 00:06:05 Health: -1/35 AC: 6 Str: 13 XL: 4 Next: 84% Magic: 2/5 EV: 10 Int: 11 God: Gold: 128 SH: 0 Dex: 15 Spells: 4/5 levels left rFire . . . - Claws rCold . . . (no offhand) rNeg . . . k - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + t - +0 pair of boots Will ..... (no amulet) Stlth + w - ring of see invisible HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (-1 -> -31), very slightly contaminated A: claws 1, demonic magic 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 128 gold pieces. Inventory: Hand Weapons a - a +0 mace Armour b - a +0 robe d - an orb of light k - a +0 ring mail (worn) t - a +0 pair of boots (worn) Jewellery l - the ring "Gomoqadgh" {rPois rC++ MP+9 Str-5 Stlth+} (You found it on level 2 of the Dungeon) [ring of magical power] rPois: It protects you from poison. rC++: It greatly protects you from cold. MP+9: It affects your magic capacity (+9). Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. n - a ring of ice w - a ring of see invisible (worn) Talismans j - a flux talisman v - a maw talisman Scrolls c - 2 scrolls of fear {unknown} i - a scroll of acquirement {unknown} m - a scroll of revelation {unknown} o - a scroll of vulnerability {unknown} q - a scroll of fog {unknown} s - a scroll of noise {unknown} u - 2 scrolls of identify {unknown} Potions e - a potion of brilliance {unknown} f - a potion of curing {unknown} g - 2 potions of cancellation {unknown} h - 2 potions of heal wounds {unknown} p - a potion of moonshine {unknown} r - 2 potions of haste {unknown} x - a potion of attraction {unknown} z - a potion of berserk rage {unknown} Skills: + Level 3.3 Fighting + Level 2.9 Maces & Flails + Level 0.2 Armour + Level 3.0 Dodging * Level 2.8 Unarmed Combat + Level 1.0 Spellcasting + Level 1.0 Hexes * Level 0.2 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 8% N/A 41% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 0% 2d4 56% 1 Ensorcelled Hibernation Hex/Ice 2% N/A 63% 2 Confusing Touch Hex 2% N/A 80% 3 Fugue of the Fallen Necr 0% N/A 90% 3 Passwall Erth 0% N/A 90% 3 Stone Arrow Conj/Erth 0% 3d7 90% 3 Anguish Hex/Necr 0% N/A 99% 4 Cigotuvi's Putrefaction Necr/Air 0% N/A 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Vehumet Shops: D:1 * Innate Abilities, Weirdness & Mutations You have sharp fingernails. Spells you cast may paralyse adjacent enemies. Message History Your off-hand claw misses the water moccasin. The water moccasin is heavily wounded. You feel very sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You miss the water moccasin. The water moccasin is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The water moccasin bites you but does no damage. You scratch the water moccasin but do no damage. The water moccasin is heavily wounded. You die... #.##....####......# #..........#..###..### .#...#.......## ###... ..##..#......## #... #. ##)###.....## ##.. #..# #..###รท# #.# #...##.## #.## ##.. #..#...#.## #..#####... #.....S@.# #....#...## #.......## #..#.)...## .####.... #..........# #.##................ #. ###............. .. #.........#### .? ##...>...## ..# #.....### #....# You could see a water moccasin. Vanquished Creatures A bombardier beetle (D:4) 4 adders 3 dart slugs 3 ribbon worms 4 orcs 4 ball pythons 2 endoplasms 4 giant cockroaches 4 goblins 4 hobgoblins 2 jackals (D:4) A quokka (D:1) 2 frilled lizards A kobold (D:3) 6 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dreadfulpain the Demonspawn Monk began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 130 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 130 | D:1 | Reached XP level 2. HP: 19/24 MP: 2/2 445 | D:1 | Reached skill level 1 in Unarmed Combat 466 | D:1 | Found Som Amm's Assorted Antiques. 511 | D:1 | Found a faded altar of an unknown god. 614 | D:2 | Identified the ring "Gomoqadgh" {rPois rC++ MP+9 Str-5 | Stlth+} 751 | D:2 | HP: 1/24 [adder (3)] 759 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 759 | D:2 | Reached XP level 3. HP: 25/29 MP: 3/3 923 | D:2 | Learned a level 1 spell: Slow 1505 | D:3 | Reached XP level 4. HP: 30/35 MP: 0/4 1613 | D:3 | Found a radiant altar of Vehumet. 2213 | D:4 | Reached skill level 1 in Hexes 2494 | D:4 | Reached skill level 1 in Spellcasting 2684 | D:4 | Noticed a water moccasin 2696 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_rooms, hellmonk_ecumenical_altar_inner_sanctum, serial_shops, shop D:2: layout_basic, hex_large D:3: layout_rooms, lemuel_tele_altar, kennysheep_generic_room_9 D:4: layout_layer_cave, uniq_pikel Skill XL: | 1 2 3 4 | ---------------+-------------+----- Unarmed Combat | 1 2 | 2.8 Dodging | 3 | 3.0 Hexes | 1 | 1.0 Spellcasting | 1 | 1.0 Fighting | | 3.3 Maces & Flails | | 2.9 Armour | | 0.2 Shapeshifting | | 0.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 13 | || 13 Unarmed | 130 | 47 || 177 Punch | 2 | 1 || 3 Cast: Slow | 4 | 22 || 26 Use: Potion | 1 | || 1 Stab: Sleeping | 1 | || 1 Paralysed | 2 | 7 || 9 Armour: Robe | 13 | || 13 Ring mail | 54 | 33 || 87 Dodge: Dodged | 74 | 22 || 96 Form: | 1 | || 1 Flux | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2690 | 2592 | 98 | 6 | 2118 | 4 | 672.5 | Dungeon | 2690 | 2592 | 98 | 6 | 2118 | 4 | 672.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 901 daAuts D:3: 629 daAuts D:1: 588 daAuts D:4: 571 daAuts