dreadfulpain the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 36, D) the Precepts of the Glamourous Discharge Spells Type Level a - Slow Hexes 1 b - Confusing Touch Hexes 3 c - Iskenderun's Battlesphere Conjuration/Forgecraft 4 d - Irradiate Conjuration/Alchemy 5 (unseen) (49, 37, D) a phial of floods (50, 37, D) a staff of air (unseen) (50, 43, D) a +0 long sword a +0 leather armour (51, 36, D) 4 scrolls of enchant armour (51, 37, D) a sack of spiders (51, 41, D) a +5 glaive of venom (unseen) (51, 42, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +2 dire flail of protection (still there?) (52, 36, D) a +0 leather armour (52, 37, D) a +1 leather armour of fire resistance (unseen) (52, 42, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) the amulet of Tootel {+Inv rF- rC+ rN+ RegenMP+} (still there?) [amulet of magic regeneration] +Inv: It lets you turn invisible. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. (52, 43, D) a +0 long sword a +0 robe a ring of protection from fire an elf corpse (52, 44, D) a +0 rapier a +0 robe an elf corpse (53, 36, D) an Everburning Encyclopedia (53, 37, D) the +4 steam dragon scales of the Garden {rElec} rElec: It insulates you from electricity. (unseen) (59, 37, D) a staff of alchemy (60, 36, D) a staff of air (60, 37, D) a +8 chain mail of ponderousness (60, 39, D) a +3 battleaxe a +0 plate armour (61, 0, D) the +0 robe of Muiv {^Contam Int+3 Dex+2} ^Contam: It causes magical contamination when unequipped. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (unseen) (61, 3, D) a ball python corpse (skeletalised by now) (61, 8, D) a +3 dagger of flaming (unseen) (61, 16, D) a +0 scale mail (61, 26, D) a +5 flail of holy wrath (unseen) (61, 36, D) a staff of death (62, 0, D) a +2 heavy shortbow (62, 1, D) the +1 glaive of Kismet {flame, Dex+4} Dex+4: It affects your dexterity (+4). (62, 3, D) a ball python corpse (skeletalised by now) (62, 22, D) a +0 morningstar a +0 ring mail a human corpse (skeletalised by now) (62, 23, D) a +0 great mace a +2 plate armour of cold resistance a human corpse (skeletalised by now) (62, 30, D) a +0 short sword an orc corpse (62, 31, D) a +0 whip (62, 32, D) a +0 whip (62, 36, D) the +2 Maxwell's thermic engine {flame, freeze, rev} (62, 40, D) a +2 glaive a +0 chain mail (62, 41, D) a +4 battleaxe of draining a +0 plate armour a human corpse (63, 0, D) a staff of conjuration (unseen) (63, 4, D) an adder corpse (skeletalised by now) (63, 8, D) a +2 sling of flaming (63, 17, D) a +0 long sword (63, 26, D) a +2 great sword of holy wrath (63, 29, D) a +0 club (63, 30, D) a +0 dagger an orc corpse (63, 36, D) a +1 leather armour of cold resistance (64, 17, D) a +0 chain mail (64, 21, D) a +0 dire flail a +0 animal skin a +0 flail a +3 leather armour of poison resistance an ogre corpse (skeletalised by now) (64, 26, D) the +7 flail "Okaich" {heavy, MP+12 Dex+3} MP+12: It affects your magic capacity (+12). Dex+3: It affects your dexterity (+3). (64, 30, D) a +0 dagger (64, 31, D) a +0 broad axe a +0 plate armour an orc corpse (64, 32, D) a +0 dagger a +0 ring mail (65, 21, D) a +2 glaive a +0 plate armour a human corpse (skeletalised by now) (65, 22, D) a +0 trident of protection a +0 plate armour a human corpse (skeletalised by now) (65, 26, D) a staff of alchemy (67, 0, D) the staff of Watchfulness {^Contam rElec rPois rC- rN+ Will++ Necro} [staff of death] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Necro: It increases the power of your Necromancy spells. (unseen) (68, 9, D) a +0 scythe a +1 robe of cold resistance (69, 0, D) a staff of alchemy (unseen) (69, 3, D) a ball python corpse (skeletalised by now) (70, 8, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). (70, 11, D) a +2 quarterstaff of chaos a +0 cloak (70, 13, D) a +3 heavy hand axe a +0 robe the orc corpse of Blorkula the Orcula (skeletalised by now) (70, 36, D) a +4 plate armour of poison resistance (70, 37, D) a +5 quarterstaff of pain (70, 40, D) a +2 long sword of freezing a +0 hand axe a purple draconian corpse a draconian corpse (70, 41, D) a +0 dagger a draconian corpse (70, 42, D) a +0 short sword a yellow draconian corpse (71, 10, D) a +1 vampiric short sword a +0 chain mail (71, 11, D) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (71, 17, D) a +2 war axe of freezing (unseen) (71, 26, D) the +6 scimitar of Perversion {flame, ^Drain rF++ rC+} ^Drain: It drains your maximum health when unequipped. rF++: It greatly protects you from fire. rC+: It protects you from cold. (71, 36, D) the +3 leather armour of Jaruwi {*Corrode rF+++ Dex-5 Slay+2} *Corrode: It may corrode you when you take damage. rF+++: It renders you almost immune to fire. Dex-5: It affects your dexterity (-5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (71, 37, D) a staff of earth (71, 40, D) a +0 club (71, 42, D) a +0 halberd (72, 9, D) a +1 dagger of speed (72, 13, D) a +3 heavy hand axe a +0 robe the orc corpse of Blorkula the Orcula (skeletalised by now) (72, 19, D) a +0 vampiric demon trident (72, 20, D) a +0 trident (72, 27, D) the +0 acid dragon scales "Xaloow" {Rampage rPois rCorr Int+2 Stlth-} Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Stlth-: It makes you less stealthy. (72, 37, D) the +5 ring mail of Makhleb's Grace {Rampage rPois rN+ rCorr} Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (72, 40, D) a +0 morningstar (72, 41, D) a +0 dagger a draconian corpse (73, 27, D) a +4 scimitar of holy wrath (unseen) (73, 41, D) a +0 flail a draconian corpse