dreadfulpain Level 1 of the Dungeon [Shop] Gigissir's Armour Shoppe a +0 leather armour (24 gold) a +0 leather armour (24 gold) a +2 plate armour of cold resistance (420 gold) a +0 leather armour (24 gold) a +0 robe (10 gold) a +0 robe (10 gold) a +0 robe (10 gold) a +0 plate armour (216 gold) an orb of attunement (312 gold) (0, 0, D:1) a +0 club 2 stones (2, 3, D:1) a +0 dagger (13, 15, D:1) a +0 club (16, -21, D:1) a +0 club (21, 9, D:1) a ball python skeleton (26, -30, D:1) a +0 short sword a +0 club a kobold skeleton a goblin skeleton (28, 3, D:1) a +0 club (29, -22, D:1) a +0 robe (30, 17, D:1) a rat corpse (skeletalised by now) (37, -41, D:1) a ball python skeleton (37, -29, D:1) a hobgoblin corpse (skeletalised by now) (45, 4, D:1) a rat corpse (skeletalised by now) (48, -20, D:1) a +0 ring mail (49, -21, D:1) a +2 leather armour of cold resistance (51, -5, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 spear (4, -4, D:2) a frilled lizard skeleton (4, 42, D:2) a ball python corpse (skeletalised by now) (6, 2, D:2) a +0 leather armour (10, 39, D:2) a +0 dagger a kobold corpse (skeletalised by now) (18, 16, D:2) a +0 hand axe (28, 34, D:2) a ball python skeleton (34, 12, D:2) a bat skeleton (40, 10, D:2) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (41, 10, D:2) a +0 dagger a +0 ring mail a goblin corpse (skeletalised by now) (42, 24, D:2) a +0 rapier (43, 8, D:2) a jackal corpse (skeletalised by now) (43, 9, D:2) a jackal corpse (skeletalised by now) (48, 34, D:2) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (56, 37, D:2) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) Level 3 of the Dungeon [Shop] Jiprussa's Antique Weapon Shoppe a +0 long sword of protection (161 gold) the +6 war axe of Sasud {heavy, rC++ Dex-4 SInv} (1471 gold) rC++: It greatly protects you from cold. Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. It cannot be enchanted further. a +5 glaive of venom (1014 gold) a +0 morningstar (156 gold) a +0 sling (39 gold) a +0 short sword (78 gold) a +0 mace (78 gold) (0, 0, D:3) 6 boomerangs (13, -14, D:3) a +0 spear (13, 4, D:3) a +0 long sword (17, -2, D:3) a frilled lizard corpse (skeletalised by now) (19, 7, D:3) a +0 chain mail (20, 7, D:3) a ball python corpse (skeletalised by now) (39, 3, D:3) a +0 club an orc skeleton (40, -11, D:3) a +0 dagger (44, -26, D:3) a +0 flail (49, -17, D:3) a +0 ring mail (55, -25, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 pair of boots of Moph {rF++ Slay+5 Stlth- Earth} (5920 gold) rF++: It greatly protects you from fire. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). Stlth-: It makes you less stealthy. Earth: It increases the power of your Earth spells. It cannot be enchanted further. the ring of Goej {rF+ rN++ Will+ Int-3} (4320 gold) [ring of willpower] rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Int-3: It affects your intelligence (-3). the +12 hand axe of Epello {venom, rElec rC+ rN+ SInv} (9300 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. the air staff "Engeo" {rElec Str+3 Tloc Air} (4390 gold) [staff of air] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. the necromancy staff of Tender Mercy {rC+ rN+ Necro Forge} (4460 gold) [staff of necromancy] rC+: It protects you from cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. the necromancy staff of Ritetuck {rN+ Dex+2 Necro} (3620 gold) [staff of necromancy] rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Necro: It increases the power of your Necromancy spells. the +5 spear of the Summoning Seeker {heavy, rF+ rN+} (4860 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. a ring of Qur Umir {rElec rF+ Str-4 Dex+6} (4860 gold) [ring of dexterity] rElec: It insulates you from electricity. rF+: It protects you from fire. Str-4: It affects your strength (-4). Dex+6: It affects your dexterity (+6). the +1 robe of Qusel {Regen+ Str+2 Int+3} (2340 gold) Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. the ring "Judih" {+Blink rElec rN+ rCorr Int+3 Stlth+} (5430 gold) [ring of resist corrosion] +Blink: It lets you blink. rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. the earth staff of Louwki Amu {Int+3 Earth} (3830 gold) [staff of earth] Int+3: It affects your intelligence (+3). Earth: It increases the power of your Earth spells. the ring "Noleufrei" {rPois Int+3 SInv} (3750 gold) [ring of poison resistance] rPois: It protects you from poison. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. the +0 robe of Wissos Tor {Harm rPois rN+} (1630 gold) Harm: It increases damage dealt and taken. rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. the +3 leather armour of Soft Tender Moments {Str+8} (4080 gold) Str+8: It affects your strength (+8). It cannot be enchanted further. the +5 ring mail "Upturere" {rF+ MP+8 Str+2 Int+2} (6820 gold) rF+: It protects you from fire. MP+8: It affects your magic capacity (+8). Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +3 dagger of Tenacity {vamp, Will++} (4200 gold) Will++: It greatly increases your willpower. It cannot be enchanted further. a ring "Zoun" {rElec rN+ rCorr Dex+6} (5980 gold) [ring of dexterity] rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). the fire staff "Ranuot" {^Contam +Blink rF+ Int+3 Conj Fire} (4530 gold) [staff of fire] ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. the +7 hand axe of the Thieving Gods {holy, Stlth+} (5020 gold) Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 flail of concussion (550 gold) (2, 0, D:4) a +0 mace (3, 11, D:4) a +0 pair of gloves (14, 8, D:4) a +0 mace an orc corpse (skeletalised by now) (19, 9, D:4) a +0 robe (20, 19, D:4) a +0 ring mail (23, 20, D:4) a +0 scale mail (28, 9, D:4) a +0 dagger (28, 27, D:4) a +0 mace (40, 9, D:4) a +0 short sword 5 stones (41, 10, D:4) a +0 helmet (53, 15, D:4) a +0 club Level 5 of the Dungeon (26, 21, D:5) a +0 dagger a +0 robe a +0 club a +0 dagger a +0 robe (27, 21, D:5) a +0 short sword a +0 leather armour a +0 flail (41, -21, D:5) a +0 giant spiked club (44, -3, D:5) a +0 trident a +0 scale mail (44, 4, D:5) a +0 club a +0 leather armour (46, -3, D:5) a +0 giant club (46, -2, D:5) a +0 whip (46, 0, D:5) a +0 hand axe (46, 1, D:5) a +0 hand axe (48, -12, D:5) a +0 tower shield (54, -16, D:5) a +0 club (55, -18, D:5) a +0 whip (55, -17, D:5) a +0 dagger a +0 dagger a +0 robe (55, -16, D:5) a +2 trident of flaming (57, 8, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 chain mail (9, 20, D:6) a +0 robe a +2 whip of freezing (14, 23, D:6) a quill talisman (15, 13, D:6) a +4 trident of draining a +0 robe an orb of energy (26, 34, D:6) a +0 trident (34, 31, D:6) a +0 ring mail (36, 1, D:6) a +0 falchion (36, 59, D:6) a +0 ring mail (38, 48, D:6) a +0 robe (39, 21, D:6) a +0 dagger a +0 leather armour (39, 23, D:6) a +0 dagger a +0 robe (40, 17, D:6) 5 poisoned darts (41, 50, D:6) a +0 halberd a +0 robe (42, 49, D:6) a +0 morningstar a +0 robe (42, 50, D:6) a +5 hand axe of freezing a +0 robe (43, 44, D:6) a +0 spear a +2 leather armour of fire resistance (44, 49, D:6) a +4 falchion a +0 robe (60, 35, D:6) a +0 leather armour Level 7 of the Dungeon (1, 14, D:7) a +0 flail (6, 12, D:7) a +0 trident of protection (34, 6, D:7) a +0 whip (35, 24, D:7) a +0 trident (37, 3, D:7) a +0 club (38, 5, D:7) a +0 leather armour (41, -2, D:7) a +0 morningstar (47, 4, D:7) a +0 war axe (48, 15, D:7) a +0 trident (57, 32, D:7) a quill talisman Level 8 of the Dungeon (3, 20, D:8) 7 gold pieces a +0 dagger (4, 20, D:8) 8 gold pieces a +0 short sword (4, 21, D:8) 3 gold pieces a +0 dagger (5, 20, D:8) 6 gold pieces (still there?) a +0 whip (still there?) a curare-tipped dart (still there?) (6, 21, D:8) 13 gold pieces (still there?) a +0 short sword (still there?) 2 stones (still there?) a +0 club (still there?) 7 poisoned darts (still there?) (13, 8, D:8) the +10 trident "Ydakubam" {venom, rN+ Int-4 SInv} rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (14, 4, D:8) a scroll of fog (38, 1, D:8) a +0 dagger (38, 2, D:8) a +0 dagger a +0 robe a +0 mace a +0 scale mail (38, 3, D:8) a +0 dagger (38, 23, D:8) 6 gold pieces a +0 halberd (39, 22, D:8) 4 gold pieces a +0 dagger a +0 robe