Dungeon Crawl Stone Soup version 0.32-a0-938-g40ac7a0 (webtiles) character file. Game seed: 6930038803534033062 30 dunhillx the Apothecary (level 3, 0/25 HPs) Began as a Djinni Ice Elementalist on Apr 19, 2024. Slain by Terence ... wielding a +0 short sword (4 damage) ... on level 2 of the Dungeon. The game lasted 00:17:41 (432 turns). dunhillx the Apothecary (Djinni Ice Elementalist) Turns: 432, Time: 00:17:41 Health: 0/25 AC: 2 Str: 7 XL: 3 Next: 35% Gold: 59 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-1 HP) @: freezing walls, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons b - a +0 whip c - a +0 dagger e - a +2 short sword of venom f - a +0 dagger g - a +0 dagger h - a +0 dagger Armour a - a +0 robe (worn) Scrolls i - a scroll of revelation {unknown} j - a scroll of noise {unknown} Potions d - a potion of magic {unknown} Skills: + Level 3.2 Dodging + Level 2.3 Stealth - Level 3.5 Spellcasting - Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 64% 1d7 3% 1 b - Frozen Ramparts Ice 32% 1d5 11% 3 c - Ozocubu's Armour Ice 16% N/A 11% 3 d - Summon Ice Beast Ice/Summ 16% N/A 11% 3 e - Shock Conj/Air 64% 1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 chain mail (79% to hit) The zap hits the ball python. You kill the ball python! The zap hits Terence. Terence is moderately wounded. The zap hits Terence. Terence is moderately wounded. * * * LOW HITPOINT WARNING * * * Your icy armour cracks and falls away as you move. The bat hits you but does no damage. The bat barely misses you. Terence is nearby! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (quite dangerous; 11% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. * * * LOW HITPOINT WARNING * * * The wall freezes Terence. Okay, then. Casting: Frozen Ramparts (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 chain mail (heavily wounded, 79% to hit) Okay, then. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 chain mail (heavily wounded) You freeze Terence. Terence is severely wounded. * * * LOW HITPOINT WARNING * * * The wall freezes Terence but does no damage. Terence hits you with a +0 short sword. You die... Terence says, "Rest in peace." #.# #.# ######### #.#########.#.# #......<# #.#....S@...... #.#####.#### #.#.#####.#...# .#.###†.....# #.#.#####.##... #.......#.##.###.#@.#....@..# ###.##........@@.#.#!.##.##b# ##.#.##.####.###........ .....##.# ##.#.....##.# ###......# #.....#......# ######## #.##....####.. #. #.#.## # # #.#.# ... # .... You could see Terence. Vanquished Creatures 2 adders (D:2) A bat (D:1) 2 endoplasms (D:2) A hobgoblin (D:1) 2 ball pythons (D:2) 3 kobolds (D:1) 3 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dunhillx the Djinni Ice Elementalist began the quest for | the Orb. 0 | D:1 | dunhillx set off with the following spells memorised: | Freeze, Frozen Ramparts, Ozocubu's Armour, Summon Ice | Beast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 270 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 402 | D:2 | Noticed Terence 424 | D:2 | Reached XP level 3. HP: 11/25 MP: 0/0 424 | D:2 | Learned a level 1 spell: Shock 432 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_small, layout_loops_corners, minmay_misc_feat_nine_boxes, st_stairs_10 D:2: layout_loops_cross, dreamdust_ecumenical_altar_drowned_temple, serial_shops, shop, uniq_terence, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.2 Stealth | 2 | 2.3 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Action || total ---------------------------++------- Melee: Unarmed || 2 Short sword || 2 Cast: Freeze || 22 Ozocubu's Armour || 1 Shock || 1 Frozen Ramparts || 1 Armour: Robe || 14 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 427 | 272 | 155 | 0 | 18 | 2 | 213.5 | Dungeon | 427 | 272 | 155 | 0 | 18 | 2 | 213.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 364 daAuts D:2: 63 daAuts