Dungeon Crawl Stone Soup version 0.32-a0-938-g40ac7a0 (webtiles) character file. Game seed: 3848402558929310030 4 dunhillx the Apothecary (level 1, -3/15 HPs) Began as a Djinni Ice Elementalist on Apr 21, 2024. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:05 (19 turns). dunhillx the Apothecary (Djinni Ice Elementalist) Turns: 19, Time: 00:01:09 Health: -3/15 AC: 2 Str: 7 XL: 1 Next: 66% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: infuse magic (-4 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 4% 1 b - Frozen Ramparts Ice 28% 1d5 12% 3 c - Ozocubu's Armour Ice 14% N/A 12% 3 d - Summon Ice Beast Ice/Summ 14% N/A 12% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your magical contamination has completely faded away. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm You freeze the endoplasm. The endoplasm is heavily wounded. * * * LOW HITPOINT WARNING * * * The endoplasm closely misses you. Sorry, you're not good enough to have a special ability. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded) You miscast Freeze. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Sorry, you're not good enough to have a special ability. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. You need no library to learn spells. Attack: -) Nothing wielded Press: ? - help, Dir - move target, f/p - endoplasm Aim: an endoplasm (heavily wounded, about 14% to evade your hands) You hit the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... ...... .# #.......#### #........... ....#...... #...#...... . #......?... .. #.†.J...... .## #..@.(..... ..# ###.#...... #.###.## ..... #.#.## ..$! ##.## ### ##.#.## #.#.#.# #.#.<.#.# #.#.#.#.#.# You could see an endoplasm. Vanquished Creatures A ball python (D:1) An endoplasm (D:1) A bat (D:1) A frilled lizard (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dunhillx the Djinni Ice Elementalist began the quest for | the Orb. 0 | D:1 | dunhillx set off with the following spells memorised: | Freeze, Frozen Ramparts, Ozocubu's Armour, Summon Ice | Beast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 19 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_basic, st_stairs_3 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Freeze || 7 Armour: Robe || 5 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 19 | 19 | 0 | 0 | 2 | 1 | 19.0 | Dungeon | 19 | 19 | 0 | 0 | 2 | 1 | 19.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 19 daAuts