Dungeon Crawl Stone Soup version 0.32-a0-999-gfa1cc04 (webtiles) character file. Game seed: 9069385208799789805 2 dunhillx the Apothecary (level 1, 15/15 HPs) Began as a Djinni Fire Elementalist on Apr 25, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:38 (70 turns). dunhillx the Apothecary (Djinni Fire Elementalist) Turns: 70, Time: 00:01:38 Health: 15/15 AC: 2 Str: 7 XL: 1 Next: 44% Gold: 13 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of torment {unknown} Potions b - a potion of lignification {unknown} Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 4% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the goblin. The goblin is heavily wounded. The foxfire hits the goblin. You kill the goblin! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! x2 Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! Your foxfire dissipates! x2 Your foxfire dissipates! x3 You see here a +0 leather armour. c - a scroll labelled ZASKISA TUWKUWN You now have 3 gold pieces. You now have 13 gold pieces (gained 10). Things that are here: a +0 club; a goblin corpse Found a stone staircase leading down. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. Your foxfire dissipates! Your foxfire dissipates! Your magical contamination has completely faded away. HP restored. A bat comes into view. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.... #...# #...# #...### #.#..... #.#....# .##########.#..$.#####. ..........#.#..@.b..... #.######.###.#...####... #........###.#...# ...........#.#...# #######.)#.......# #......##..#..## #...[..##...>.# +......##..#### ###....#.##..# You could see a bat. Vanquished Creatures A goblin (D:1) A hobgoblin (D:1) 2 creatures vanquished. Vanquished Creatures (others) 12 foxfires (D:1) 12 creatures vanquished. Grand Total: 14 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dunhillx the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | dunhillx set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 70 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_basic, serial_corexii_hall, corexii_hall_statues_i, corexii_hall_statues_t, serial_park_tiny_1 Action || total ---------------------------++------- Cast: Foxfire || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 70 | 70 | 0 | 0 | 36 | 1 | 70.0 | Dungeon | 70 | 70 | 0 | 0 | 36 | 1 | 70.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 70 daAuts